DATA BASE

Game Play Stats

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For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: Yes*
Lose Charge: No**
Horizontal Recoil: Variable
Vertical Recoil: N/A
Shots On Screen: Yes
Fall Off Ladder: N/A
Paused Refills: No

* You can start charging while the boss’s meter is refilling, but not during the rest of the boss’s intro. If you release the button before the game gives you control, you lose your shot (and it’s difficult to tell when you have control, sometimes...).
** If you try to shoot and get hit at the same time, you lose your shot.

Weapons

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X’s Weapons

Uses: 4 units (6 charged)
Obtained From: Earthrock Trilobyte
Appears In: MMX8
Crystal Wall
X forms a wall of crystal on the ground which stands there taking hits. It will also damage enemies that run into it. You can shoot through it. If you bump into it yourself, it falls over and breaks. Unlike the Ice Wall, you can’t stand on your own walls. (You can stand on Trilobyte’s.) When charged, the walls that X forms have life or weapon energy capsules embedded in them. This can be a good way to quickly refill your health if you are in danger. Just form a wall, then knock it over and claim your prize. This is also this game’s form of the Rush Search: depending on where you put the wall, you might pull up other objects (like rare metals) instead of the random energy. Note that you can only have one wall formed at a time; pressing the special weapon button when there is already a wall on the screen has no effect. Also you have to be on the ground to use this.
Uses: 1 unit (2 charged)
Obtained From: Avalanche Yeti
Characteristics: Multidirectional
Appears In: MMX8
Drift Diamond
Fires a V-shaped spread shot. Anything hit by the shot is frozen. When charged, X surrounds himself with some shards of ice which circle him in spirals, and if any enemies come into bodily contact with the shards circling X, they are frozen.
Uses: 6 units (4 charged)
Obtained From: Bamboo Pandamonium
Appears In: MMX8
Green Spinner
Shoots large green missiles forward that explode into sphere-shaped fiery bursts when they hit something. When charged, X shoots a missile off the top of the screen; moments later, several missiles come raining back down.
Uses: 3 units (4 charged)
Obtained From: Burn Rooster
Appears In: MMX8
Melt Creeper
Sends bursts of flames across the ground. This will go for a decent distance before it wears out on its own. When charged, the flames go in both directions from X, instead of just forward. You have to be on the ground to use this, and you can only have one fire burst on the screen at a time.
Uses: 1 unit (2 charged)
Obtained From: Dark Mantis
Characteristics: Homing
Appears In: MMX8
Shadow Runner
A black-purple shot circles around, homing in on an enemy and circling it tightly before dissipating. When charged, several larger bursts come out all at once, and chase after enemies for a good few seconds before disappearing.
Uses: 1 unit (4 charged)
Obtained From: Optic Sunflower
Characteristics: Multidirectional
Appears In: MMX8
Shining Ray
This shoots a colorful sphere upward which bursts into rays that shine in eight different directions. Can’t be fired while in the air, which somewhat limits its positioning. When charged, this forms what are essentially fireworks: multiple bursts of the eight-pointed rays.
Uses: 2 units (4 charged)
Obtained From: Gravity Antonion
Appears In: MMX8
Squeeze Bomb
Creates a black hole which will draw in and absorb certain enemy shots. The ball moves slowly forward. When charged, this creates a large black hole in X’s location which fills the screen briefly, then goes away.
Uses: 1 unit (2 charged)
Obtained From: Gigabolt Man-o-War
Characteristics: Auto-Aim
Appears In: MMX8
Thunder Dancer
Shoots a short-ranged laser of lightning toward the nearest enemy. When it hits an enemy, sparks of lightning seem to stick on the enemy for a few seconds, possibly doing multiple hits of damage and stunning it. Bounces from enemy to enemy. When charged, it’s basically the same thing, only the lightning bolt is slightly bigger and forked.

X’s Special Moves

These are granted based on the armor X is wearing.

Uses: all
Also Known As: Giga Crush
Obtained From: Icarus Armor
Appears In: MMX8
Giga Crash
This is basically the Giga Crush from other games. Press the special weapon button while not equipped with a weapon to activate this. Although it doesn’t always look like it, this hits all enemies on the screen. One use requires your entire weapon energy bar, but the Giga Crash slowly recharges its energy over time. You can actually use this to weaker effect even when the weapon meter is not full, so you don’t have to wait for the meter to completely fill to use it.
Uses: all
Obtained From: Hermes Armor
Appears In: MMX8
X-Drive
Press the special weapon button while not equipped with a weapon to activate this. While active, all of X’s abilities are increased, and the weapon meter slowly decreases. The effect wears off when the weapon meter runs out of energy. The X-Drive slowly recharges over time.
Uses: all
Obtained From: Ultimate Armor
Motion: Special weapon (while in air)
Appears In: MMX8
Nova Strike
This is a large air-dash that can damage enemies. Press the special weapon button while not equipped with a weapon. You have to be in the air. A single Nova Strike uses the entire weapon meter of energy, but the meter refills relatively quickly.

Axl’s Weapons

Uses: 0
Obtained From: Dark Mantis
Characteristics: Homing
Appears In: MMX8
Black Arrow
Axl’s gun looks like a crossbow and shoots black-purple shots. If you fire when there are no enemies around, the shots simply arc toward the floor. Otherwise, they home in on the enemies. The arrows from this weapon actually stick briefly to walls and floors and other objects they strike, which is amusing.
Uses: 0
Obtained From: Bamboo Pandamonium
Appears In: MMX8
Blast Launcher
This one’s fun. Axl shoots grenades that bounce to the ground in an arc, then explode. He can have up to three on the screen at once (ones that are busy exploding don’t count). This may be a guard break. Remember that Axl can aim grenades in any direction, just like all of his other weapons. Shooting a grenade upward, for example, might help you to get it to land in just the right spot.
Uses: 0
Obtained From: Earthrock Trilobyte
Appears In: MMX8
Bound Blaster
This shoots colorful ring shots that bounce off walls and the floor and such. Quite entertaining. However Axl can only have so many shots on the screen at once, of course, so the rapid-fire aspect of this is a bit limited by that (since the shots take a while to bounce around before they disappear).
Uses: 0
Obtained From: Burn Rooster
Appears In: MMX8
Flame Burner
This is a flamethrower. Lots of fun, but short range. It can set some enemies on fire.
Uses: 0
Obtained From: Avalanche Yeti
Appears In: MMX8
Ice Gatling
Shoots rapid bursts of ice shards which freeze enemies when they hit.
Uses: 0
Obtained From: Gigabolt Man-o-War
Appears In: MMX8
Plasma Gun
Shoots a wedge-shaped burst of forked lightning. Extremely short ranged. This is a guard break.
Uses: 0
Obtained From: Optic Sunflower
Appears In: MMX8
Ray Gun
Fires small blue laser beams.
Uses: 0
Obtained From: Gravity Antonion
Appears In: MMX8
Spiral Magnum
Shoots small bullets that leave spiral trails behind them. The bullets can go through walls and other obstacles.

Zero’s Techniques

Uses: 0
Obtained From: Gravity Antonion
Motion: Special weapon (while standing)
Appears In: MMX8
Dairettsui
You get this when equipped with the T Breaker. Zero swings the hammer downward and slams it on the ground, producing a small shockwave.
Uses: 0
Also Known As: Enjoukyaku
Obtained From: Burn Rooster
Motion: Down + special weapon (while in air)
Appears In: MMX8
Enkoujin
This is a flaming down-stab. Zero seems to get one in every game. On the other hand, they tend to be universally useful. The K Knuckle’s variation (Enjoukyaku) goes diagonally down instead of straight.
Uses: 0
Also Known As: Shouryuuken
Obtained From: Avalanche Yeti
Motion: Up + special weapon (while standing)
Appears In: MMX8
Hyouryuushou
Zero spirals upward, and anything he hits that is vulnerable gets frozen. (Amusingly, when Yeti uses this himself, he says the same name of the attack.) When you are using the K Knuckle, this is the same attack but it gets a new (somewhat more familiar) name.
Uses: 0
Also Known As: Ganzanha
Obtained From: Gravity Antonion
Motion: Special weapon (while standing)
Appears In: MMX8
Juuhazan
This is a very slow but large overhand slash which breaks through guards. With the K Knuckle equipped the attack is called “Ganzanha” and is a lot smaller and faster.
Uses: 0
Also Known As: Raijinken
Obtained From: Gigabolt Man-o-War
Motion: Special weapon (while dashing)
Appears In: MMX8
Raikousen
Zero vanishes for a split second, and reappears a short distance ahead of where he had been, and produces a horizontal slash of lightning. He can do this in the air too, via an air-dash. The easiest way to pull this off is to roll your thumb over dash and the special weapon buttons, hitting dash slightly before the special weapon button. Can stun enemies. When you have the K Knuckle equipped, Zero dashes forward while trailing sparks, then finishes with a vertical lightning bolt.
Uses: 0
Also Known As: Senpuukyaku
Obtained From: Dark Mantis
Motion: Special weapon (while in air)
Appears In: MMX8
Rasetsusen
Hold down the special weapon button while in the air, and Zero will hang in midair spinning. After a few seconds he drops to the ground, or you can speed this up by pressing down, down-right, or down-left while spinning to cause him to move in that direction while still spinning. When you have the K Knuckle equipped, Zero spins horizontally surrounded with purplish energy.
Uses: 0
Also Known As: Zekkyoudan
Obtained From: Earthrock Trilobyte
Appears In: MMX8
Rekkyoudan
Allows Zero’s saber to deflect enemy shots. This gets applied to his weapon automatically. The B Fan’s version seems to come with it.
Uses: 6 units
Obtained From: Optic Sunflower
Motion: Down + special weapon (while standing)
Appears In: MMX8
Tenshouha
Zero forms what is similar to the Volt Tornado where he is standing. It doesn’t move, and Zero himself can’t move for several seconds of recovery time after he does it. The tornado-like laser beam lasts a set time. Requires weapon energy.
Uses: 0
Also Known As: Renyoudan
Obtained From: Bamboo Pandamonium
Motion: Left or right + special weapon (while standing)
Appears In: MMX8
Youdantotsu
Zero stabs forward with the saber. This is a guard break attack. When using the D Glaive weapon’s version (Renyoudan), the attack changes slightly, and Zero jabs rapidly multiple times.

Zero’s Blades

Zero can change weapons, replacing his traditional saber with other kinds of energy blades. You build these weapons in the Chip Dev lab. To change to a new weapon, switch to the “Item” page of the subscreen and select the new weapon. Zero can use all of his techniques with these blades (although some of them change slightly depending on his current weapon).

Appears In: MMX8
Σ Blade
This is Sigma’s sword. Yes, it is. This has good reach and seems to do more damage than Zero’s regular saber. Also, every swing is a guard-break.
Appears In: MMX8
B Fan
Kind of a silly weapon; Zero looks ridiculous using it. This can reflect enemy shots by just standing still and letting them bounce off the shield, but since Zero gains a technique from a Maverick that gives him the same ability, I don’t use the fans much.
Appears In: MMX8
D Glaive
A ridiculously long lance with a blade on the end. This has great reach, but sometimes it misses enemies that it by all rights should have hit. It also appears to do less damage than Zero’s regular saber.
Appears In: MMX8
K Knuckle
Zero has no range with this; you have to get him right up to the enemy and punch them. However, most of his special moves change when he’s using this, and his attacks seem to be more powerful than normal.
Appears In: MMX8
T Breaker
This is a huge and ridiculous-looking hammer. But it breaks right through guards as if they aren’t there. Zero seems a little sluggish with this, but no surprise there—he’s lugging around a hammer that’s almost bigger than he is.

Axl’s Transformations

  • Guardroid: “Can perform a special salute.” (Can also throw bombs and dash while on the ground, and can wall-jump.)
  • Rolleroid: “Can walk on spikes with this.” (This shoots a 3-way rebounding shot, and can wall-jump. Cannot dash.)
  • Skyroid: “Can fly in this configuration.” (Only shoots one shot at a time; walks slowly, cannot dash, cannot wall-jump.)
  • Sphereoid: “Can walk while crouching.” (Rolls around in ball form. Can dash and jump as a ball. Press Up to come out of ball form and be able to attack with punches. Cannot attack while in ball form, and cannot move while not in ball form.)
Some data supplied by Matthew Presley

Items

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Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Energy Capsule
The white-yellow containers refill your life meter. The different sizes restore different amounts of health. They will also fill your Sub-Tanks if your life meter is full.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Weapon Energy Capsule
The round colored items are weapon energy. They refill your current weapon when picked up.
Also Known As: 1-Up
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Retry Chip
Extra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage.
Also Known As: Sub-Tank
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Life Tank
These are permanent containers that can be used to store spare energy and carry it around until it is needed. They are reusable and can be refilled as often as necessary. To fill a tank, acquire energy when your energy meter is full, and the energy will go to your tank instead. Tanks which are not completely full may still be used, but they won’t restore much of your energy. You can also refill tanks in the Chip Dev room.
Appears In: MMX4, MMX5, MMX6, MMX7, MMX8
Weapon Tank
This tank operates exactly like a Life Tank except it stores weapon energy and refills weapons instead of your life energy. Quite useful particularly when you’re in fortresses or fighting boss battles.
Appears In: MMX8
Metals
These are the P-Chips or Bolts of this game. Gather these to build things in the Chip Dev room. The different sizes and colors are worth different amounts of metals. (These might be “Force Metals” from Command Mission but the game never uses that term.) Note that the big white ones are “rare metals” which unlock items, below.
Appears In: MMX8
AT Gem
I’m not sure what the official name is for these since the manual doesn’t mention them, but the multicolored gems recover some of your AT gauge when you pick them up. This is a quick way to get to Double Attack mode if you’re not there already.
Appears In: MMX8
Rare Metals
Finding these items hidden in stages will allow you to build new items, below. Some rare metals look like large white versions of normal metals; others are dull cylinders—these unlock items for Zero. (I have no idea why they look different...) Note that you will not find rare metals on the “Easy” difficulty mode.
Appears In: MMX1, MMX2, MMX7, MMX8, MMXI, MMXII, MHX
Ride Armor
This is a robot walker than you can get into and maneuver around. The Ride Armor can destroy blocks by punching them or by landing on them. It can also destroy enemies by landing on them, and it is invulnerable to most enemy shots. The armor has a dash, an air dash, and two attacks: a punch (can be charged), and a lightning ball which temporarily stuns enemies. Use this on enemy Ride Armors in particular. When you are in a Ride Armor and get hit, the armor takes the damage, rather than your character, but after the armor suffers too much damage, it will be destroyed. (You’ll notice it flashing before this happens.) To hop out of a Ride Armor, press Up and Jump.

Parts

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These are some of the things that you can build in the Chip Dev room.

Appears In: MMX8
Chain Combo
The effect that this one seems to have is that the game gives you more time between hits to still be considered a combo. Basically this means you can afford to hunt down enemies over greater distances or spans of time and still add hits to your combo. Note that this has nothing to do with Zero’s saber. Adding slashes to your saber is done using Saber Skill items.
Appears In: MMX8
Chip Discount
Lowers the cost of building other items in the Chip Dev room. Obviously you’ll want to build this as soon as possible.
Appears In: MMX6, MMX8, MMXII
D.Barrier
The character who builds this has an extended invincibility period after he takes a hit. This can really reduce the overall damage you take in some situations.
Appears In: MMX8
Escape Boost
According to the game, this allows you to escape from holds easier. I’ve never really put it to the test because I always tag-team out of them.
Appears In: MMX8
Hyper AT
This increases the speed at which your AT gauge fills.
Appears In: MMX8
Life Bottle
These recover life energy, but disappear upon use. The half and full versions restore different amounts of energy. (They aren’t exactly “half” and “full” depending on how big your life bar is.)
Appears In: MMX6, MMX8
Life Up
The various Life Up items increase that character’s maximum health. You have to build the first one before you can build the +1, and so forth.
Appears In: MMX8
Metal Generator
After you build this, just walking around will cause you to get metals, as if you’d picked up an item. Roughly every 8 steps you gain 24 metals. You have to be walking, not dashing or jumping, for this to work.
Appears In: MMX8
Prickle Barrier
If you have this item and you touch spikes, instead of dying, you are reduced to 1 health and start flashing as if you’d just taken a hit. Get off the spikes fast because if your invincibility wears out you will simply die. Afterward, switch out that character and let him recover some of his health back. Each Prickle Barrier can only be used once, and you can only carry one at a time.
Appears In: MMX8
Saber Skill
These items add moves to Zero’s slash combos. What this means is you can keep tapping the button rapidly and Zero will perform additional moves after the standard three. This also helps keep him vulnerable less. Only works with Zero’s default saber.
Appears In: MMX8
Shield Armor
Increases the character’s defense, similar to X’s body armors (which, incidentally, is why he can’t build this item).
Appears In: MMX5, MMX6, MMX8
Shock Absorber
This eliminates your character’s horizontal recoil (as seen above). The character will just take the hit and keep on going. Sometimes you don’t even notice you took damage.
Appears In: MMX8
Spare Energy
If you have this item and one of your characters runs out of health, this will restore some of his health back. Each Spare Energy item can only be used once, and you can only carry one at a time.
Appears In: MMX8
Speedy Recovery
I’m not sure exactly what this does, but it may cause your character to recover health faster when he’s on the bench.
Appears In: MMX8
Spike Walker
Despite its name, this has nothing to do with walking on spikes. This slows the speed that you slide down walls.
Appears In: MMX5, MMX6, MMX8, MMXII
Super Recover
As seen in other games, this increases the amount of energy restored by life and weapon capsules.
Appears In: MMX8
Weapon Bottle
Like the Life Bottles, except these restore a weapon’s energy instead.
Appears In: MMX6, MMX8
Weapon Converter
Ignore what the game says about this one. What it really does is restore some energy to your weapon meter whenever you take a hit. When coupled with the power-up items that cause your character’s lost health to turn all red (such as X’s red armor), you can use this to easily restore weapon energy. Just let an enemy hit you intentionally, over and over, until your weapon is full, then switch out and let the character regenerate the health back.
Appears In: MMX8
Weapon Up
Same thing as the Life Up, only this increases your character’s maximum weapon energy. Good for X, because he relies heavily on weapon energy, and for Axl to prolong his transformations.

Enhancements

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Appears In: MMX8
Buster Parts I
While using this, X’s normal shots turn into miniature blue super-shots, and his super-shot turns into a laser. Also, his half-charged shots are about the size of his normal buster’s fully-charged shots, and they are guard-breaks.
Appears In: MMX8
Body Parts I
Halves X’s damage, and removes his recoil. In other words, he just takes damage and flashes and keeps going. Sometimes you won’t even notice that you suffered damage. Note that with this armor, 100% of the health that X does lose turns red. What this means is, in most cases, no matter what kind of damage X suffered, you can switch him out and he will recover back to full health. X becomes practically invincible with this with correct use.
Appears In: MMX8
Head Parts I
When X jumps, he gets a glowing blue comet shape around his body. This can damage enemies; however, it only lasts while X is moving upward. It disappears while he is falling downward.
Appears In: MMX8
Foot Parts I
This increases X’s jumping height. With these he jumps basically as high as Zero’s double-jump.
Appears In: MMX8
Buster Parts H
When you charge up, you get a three-way spread of super-shots. (If you are wearing the Hermes armor and you’ve activated the X-Drive, this is a 5-way spread shot.)
Appears In: MMX8
Body Parts H
Any hit that X takes which would normally do less than 2 or so units of damage is negated. X still reels like normal and makes the usual sound effects, but he doesn’t actually lose the health. This can make him totally invincible to certain enemies which are incapable of doing enough damage in any single attack to break through this property. Note though that suffering a hit will still reset your combo counter, even if X didn’t take any damage from it.
Appears In: MMX8
Head Parts H
Increases the charge speed of X’s buster and special weapons. What this means is it takes less time to charge.
Appears In: MMX8
Foot Parts H
These increases X’s movement speed, and X is invincible while dashing (actually, he’s invisible, except for the flames coming out of his feet).
Obtained From: Ultimate Armor
Appears In: MMX8
Buster Parts U
This is essentially the Plasma Shot from previous X series games. Your super-shots leave spheres behind which can damage robots that strike them.
Obtained From: Ultimate Armor
Appears In: MMX8
Body Parts U
Halves X’s damage and removes his recoil. This is the same as the Body Parts I.
Obtained From: Ultimate Armor
Motion: Up + special weapon (while standing)
Appears In: MMX8
Head Parts U
This gives you the Dragon Punch in reference to other games in the series. Press Up plus the special weapon button while on the ground and not equipped with a special weapon. Unlike Mega Man X2 where this move was originally introduced to the X series, the punch here is not very powerful and also has no horizontal reach (which at least means you won’t throw yourself into pits using it).
Obtained From: Ultimate Armor
Appears In: MMX8
Foot Parts U
These combine the Foot Parts I and the Foot Parts H. You get the benefits from both at once.

Characters

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HP: ?
AT: ?
Also Known As: Rockman X
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MMXCM, MHX
Mega Man X
Commonly called simply “X,” this robot was built by Dr. Light for reasons unknown. He fights Mavericks to aid both humans and Reploids, but an inner hatred for violence prevents him from being as good of a Hunter as he could be.
HP: ?
AT: ?
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MMXCM, MHX
Zero
A skilled Maverick Hunter who lets nothing hold him back. After being destroyed and rebuilt, Zero fights with X and the other Hunters full time.
HP: ?
AT: ?
Appears In: MMX7, MMX8, MMXCM
Axl
A cocky Reploid who can temporarily mimic the appearance and skills of other Reploids. He has some experience in battle but is still somewhat immature, like a kid.
HP: ?
AT: ?
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Sigma
Sigma is one of the Reploids Dr. Cain built from information gleamed from X himself. After going Maverick, Sigma has apparently determined that the human race is inferior to Reploids and must either be enslaved or killed. Like a persistent bug, he always returns even after he is defeated, usually in a new form, since though his bodies are defeated, apparently his programming continues to live on to cause more damage.
HP: ?
AT: ?
Also Known As: Vava
Appears In: MMX1, MMX3, MMX8, MHX
Vile
A reclusive Reploid that probably through no mistake looks like Boba Fett from Star Wars. Vile seems to harbor a hatred for X and Zero and is driven to destroy them.
HP: ?
AT: ?
Appears In: MMX8
Lumine
This next-generation Reploid is the director in charge of the Jakob project.
HP: ?
AT: ?
Appears In: MMX5, MMX6, MMX7, MMX8
Alia
A Reploid researcher, Alia helps the Maverick Hunters by being their spotter and giving information to them on the field. As a navigator, Alia offers details about key features of a stage and the stage’s boss room.
HP: ?
AT: ?
Appears In: MMX8
Layer
Layer’s speciality is providing information on enemies, particularly bosses. Layer will identify which enemies Axl can gain DNA from.
HP: ?
AT: ?
Appears In: MMX8
Pallette
Pallette (sic) focuses on hidden paths in stages. She will give you hints for the locations of X’s capsules and how to get to them.
Appears In: MMX5, MMX6, MMX7, MMX8
Signas
The general of the Maverick Hunters. His personality is one of command authority.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Dr. Thomas Light
The creator of X who manifests only as holograms in capsules. His capsules give X upgrades for his struggles ahead.

Mavericks

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HP: ?
AT: ?
Avalanche Yeti
This fight takes place in deep snow. Yeti throws shards of ice at you; you can shoot these to destroy them. After the halfway point, Yeti spends a lot of time going under the snow and then bursting back out. Just air-dash out of his way and then blast him on the way down. For his ultimate, he creates giant snowflakes which gradually drift downward. These can be destroyed too. Make lots of use of the walls.
HP: ?
AT: ?
Bamboo Pandamonium
He forms bamboos from the ground (that you can climb) and drops missiles out of the sky (watch the shadows to see where they will land). He also tosses chunks of...er, stuff that moves in an arc and explodes when it lands. The panda is huge and it’s difficult to jump over him. Most of his attacks knock you over, so be careful. In fact, just getting too close to his body will knock you over. His ultimate attack is a charging punch—stay far away from this one. For best results, keep hitting him with fire over and over. X can send fire along the ground (even while the panda is invulnerable from the last hit) and then focus on dodging while the fire crawls across the floor toward the panda.
HP: ?
AT: ?
Burn Rooster
He flies a lot, then will drop down and toss a burst of fire from the flame on his head, or set the ground on fire. He also does a bounding kick from one wall to another. At the halfway point, he goes into the background and makes the platforms that form the floor start to move up and down. You can’t shoot him while he’s back there, but when he’s done, he’ll come back to the foreground and resume the battle. His ultimate attack involves him standing invulnerable in the center of the room, and he breathes fire first on one wall, then on the other. Avoid it by standing behind him. The fire stays behind even after he turns vulnerable and starts attacking again.
HP: ?
AT: ?
Appears In: MMX8
Dark Mantis
He throws small black-purple shots which move similar to a boomerang, but instead of returning to him, they circle around. He can also grab you, doing multiple hits of damage (you can escape with the Tag Assist). After the halfway point, he starts bounding back and forth across the room. His super attack involves him hovering in midair, and he slashes with a huge sword that covers half the screen. First he slashes on one side of the screen, then the other, so to dodge it, you have to be standing on the far side of the screen opposite of where he is slashing.
HP: ?
AT: ?
Earthrock Trilobyte
You have to knock him out of his shell using a guard-break attack to do any damage. Using the weapon he’s weak against can destroy the shell altogether. If you don’t destroy it, he will return to his shell when he gets a chance. Trilobyte shoots orbs which travel at an angle and bounce off the walls and floor and such (and they bounce off his Crystal Walls too). X’s Squeeze Bomb sucks up Trilobyte’s shots. Trilobyte’s ultimate attack sends purple walls rapidly toward you similar to the mini-game earlier in the stage. Note that X’s Squeeze Bomb won’t go through Trilobyte’s Crystal Walls, but naturally Axl’s form of the weapon does since it pierces all objects.
HP: ?
AT: ?
Gigabolt Man-o-War
This fight takes place on a floating platform, so be careful not to fall off. He swoops back and forth (put up a Crystal Wall and he will swoop right into it, heh), and shoots electricity which only covers a preset distance in front of him. He can also form those jellyfish things around him that he was using during the stage; just shoot these. For his ultimate attack, he covers almost the entire platform with lightning bolts. You can dodge this by looking to see where the little blue flames are on the ground right before he fires...and stand somewhere else, of course. Note that Zero is pretty easy to use in this battle if you have his Rekkyoudan, because any normal slash you make is considered a weak point for Man-o-War.
HP: ?
AT: ?
Gravity Antonion
He forms big blocks and then tries to get them to fall on your head. He can also pick up the block and throw it at you. Uh, don’t let it land on you. Climb the wall to avoid it. At the halfway point, he forms what looks like a black hole in the center of the room, and can toss small green spheres. The green spheres are like gel that will cling to you. The black hole will absorb certain shots, drawing them into the hole. It also blocks your shots like a solid object, even if it doesn’t suck them in. Antonion’s ultimate attack forms a bunch of big blocks which drop from the air. They don’t kill you instantly if they land on you, but they can hurt. Dash out of their way.
HP: ?
AT: ?
Appears In: MMX8
Optic Sunflower
He sounds like a girl, but the game calls him a he, so what can you say? Sunflower fires weird lasers that are blocked by the platforms in the room so you have to make strategic use of them to dodge it. He can also form spheres which bounce slowly around the room. If one catches you, it grabs your character and carries him with it as it bounces around the room. You can Tag Assist it away. His ultimate attack is “Earth Crush” (I think he says) which is the laser that Zero uses. The small purple beams track you, then the blue laser comes down, so just keep moving and it will miss you.