Eventually X discovers that though his partner Zero had destroyed himself to save his friend, his body still exists—though not in one piece. Three new robots—Agile, Violen, and Serges—use Zero’s parts like bait in order to lure X into his destruction. But if X doesn’t retrieve his friend’s body, to what horrible use will it be put?
Anyway, this is a sequel as sequels go. Nothing much to say here.
In the Weather Control stage, try hitting the weather control orbs with the following weapons to change the weather as listed. I suggest steamy or foggy, personally. You don’t want rainy.
Locations of X-Hunter Rooms
Once you defeat two Mavericks, Agile, Violen, and Serges will deploy. They will randomly choose stages on the map screen; watch quickly as they teleport in to see who is where. If you don’t like the stage they are in, enter a stage you’ve defeated and use the Escape Unit (Exit) and they will reshuffle. Note that these guys will disappear permanently if you defeat too many Mavericks, so if you want all the parts, hunt them all down before defeating any other Mavericks. Therefore you’ll want to take out two important Mavericks first. I suggest Wheel Gator and Bubble Crab. (You can, however, enter stages as often as you like; as long as you don’t defeat any Mavericks, the X-Hunters will stick around. So I suggest going and getting all of the enhancements and as many Heart Tanks and Sub Tanks as you can get to make your life easier. Exit stages by either using the Escape Unit or by killing yourself off and continuing.)
The Flaming Dragon Punch
After the fireball in Mega Man X1, everyone was of course expecting something similar in Mega Man X2. Well, it’s there: You can get Ryu and Ken’s Dragon Punch in this game. (So when will X learn Chun-Li’s Lightning Kick?)
Anyway, this one is very tricky to get and you have to do it in Agile’s stage in the fortress. It’s also not very useful since it fires upward, and it’s even a tad dangerous because it has way too much horizontal reach. You don’t get control back until X lands, which means he could very easily land on something unhealthy like spikes. There are some robots that the Punch is good for: Agile and Neo Sigma, for instance. Like the fireball in Mega Man X1, you have to be at full energy to pull this move off, and you have to be standing on the ground. Press forward, down, down-forward and the fire button to execute it; luckily Capcom made it a little easier to do in this game than in Street Fighter where it originated.
In Agile’s stage, once you navigiate the vertical shaft that you need the jet platform for, continue right and let the bats follow you. Shoot one of the bats underneath the ladder with the Crystal Hunter and you can use it as a platform to get up to the ladder.
Probably the easiest way to get to the capsule is to take advantage of the enemies around you. Just make sure you have a full Sub-Tank before you do this. At the first sea of spikes, you’ll find a bat to the right; wait for him to come forward, then leap into him so that he damages you. This will make you briefly invincible to the spikes so you can just dash across. Do the same for the next obstacle course.
Once you’ve gotten through, slide down the left wall—don’t fall! If you hang onto the wall it’s slower, but you can’t miss the tunnel. Eventually X will drop into a hidden passage. Stop and use a Sub-Tank if you need to before going further—you must be at full energy for the capsule to appear. Walk left to hear the most uncharacteristic words I’ve ever heard Dr. Light utter.
Note: It is possible to get the Dragon Punch by going up the final passage from below, rather than taking this way through the stage. However this typically involves a combination of luring an enemy over and using the Crystal Hunter on it, then Speed Burner’ing your way up. Use whichever method is easier for you.
The very end of the ending (the “Thanks for playing” part) actually reminds me of endings to Sonic the Hedgehog games. Depending on whether you saved Zero or not, one of them appears in front of the logo to show off his triple shot (and then stand there blinking). If you met the fake Zero, the real one is here. If you didn’t save Zero, the gray one is here, and you have no clue as to why he’s gray (unless you’d played the game through the other way!).