DATA BASE

Game Play Stats

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For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No
Lose Charge: No*
Horizontal Recoil: Variable
Vertical Recoil: N/A
Shots On Screen: Yes
Fall Off Ladder: N/A
Paused Refills: No

* X tends to lose his charge randomly for no obvious reason when you try to fire a shot.

Weapons

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X’s Weapons

Axl gets all of the same weapons as X, although sometimes he derives additional benefit from them.

Uses: 2 units (2 charged)
Obtained From: Flame Hyenard
Appears In: MMX7
Circle Blaze
Creates a short-range fireball; if the blast hits something, then it expands into a brief sphere that can deal multiple hits of damage. The charged version is basically the same thing, except it produces multiple spheres at random points. When equipped with this, Axl gets two guns instead of one, like in all of his drawings. He can actually fire at two things at once using these. He will do this automatically without you needing to change your target.
Uses: 12 units
Obtained From: Vanishing Gungaroo
Appears In: MMX7
Explosion
A short-range burst of fire which ripples the air around it. Charged, X creates an explosion around himself. Short range, but covers just about all the space around him. Axl gets a rifle when equipped with this which shoots fireballs. It has a low rate of fire though.
Uses: 1 unit (2 charged)
Obtained From: Soldier Stonekong
Appears In: MMX7
Gaea Shield
Creates a shield in front of your character which can block most attacks. If an enemy hits this, the enemy generally takes damage, but note that the shield will not stop the enemy entirely, so some things can fly through the shield and still hit you. When charged, X creates a giant boulder over his head, which splits into two, drops down, and the pieces start moving in either direction.
Uses: 2 units (2 charged)
Obtained From: Ride Boarski
Similar To: Spin Wheel
Appears In: MMX7
Moving Wheel
This is the Spin Wheel basically. A disc rolls along the ground, damaging whatever it hits. This can do multiple hits of damage to a single enemy. Charged, X creates multiple wheels in basically a fan-shaped formation.
Uses: 2 units (2 charged)
Obtained From: Snipe Anteator
Characteristics: Homing
Appears In: MMX7
Sniper Missile
These are supposed to be homing missiles; however, they don’t really home very well. You’re going to have to aim them more or less manually. The missile goes through enemies it defeats, so it can hit more than one enemy at a time. When charged, X creates three missiles at once.
Uses: 1 unit (4 charged)
Obtained From: Splash Warfly
Appears In: MMX7
Splash Laser
Shoots a stream of energy-bubble bursts. They arc downward; if you rapidly tap the button, you get a second burst that goes farther. Charged, X rapid-fires a spread of bubble-like energy shots. The rapid-fire happens automatically and lasts a few seconds.
Uses: 2 units (16 charged)
Obtained From: Tornado Tonion
Appears In: MMX7
Volt Tornado
This kind of reminds me of Mega Man’s heavy attack in Cannon Spike. Anyway, your character surrounds himself with a tornado, which pauses for a moment, then moves forward before disappearing. You can move while the tornado is on the screen. In addition, Axl gets a Ray Gun which replaces his normal attack whenever he has this weapon equipped. The lasers fired by the Ray Gun go through enemies. When charged, this weapon creates some sort of barrier around X. It appears as though any bullets that strike the shield turn instantly into energy pellets, though they also sometimes hurt X too, so it’s kind of a gamble.
Uses: 1 unit (2 charged)
Obtained From: Wind Crowrang
Characteristics: Boomerangs, Homing
Appears In: MMX7
Wind Cutter
Fires boomerangs. This is actually a homing weapon to a small degree—it adjusts its course to try to hit multiple enemies. When charged, X fires a burst of homing lasers that seek out nearby enemies.

Zero’s Techniques

Note that some of Zero’s techniques require you to select them off the subscreen similar to X/Axl’s weapons. Doing so will give Zero a different kind of saber weapon. When you have one of these alternate sabers, you cannot use most of Zero’s other saber techniques, so be warned.

Uses: 12 units
Obtained From: Flame Hyenard
Motion: R2 (while standing)
Appears In: MMX7
Bakuenjin
Zero slams a fist into the ground and produces a circle of fire around him. Requires weapon energy.
Uses: 0
Obtained From: Soldier Stonekong
Motion: press and hold saber (while standing)
Appears In: MMX7
Gokumonken
Zero shifts into a block stance and charges up an energy shield. Once charged, this blocks attacks similar to the Gaea Shield.
Uses: 0
Obtained From: Vanishing Gungaroo
Motion: special weapon (while standing)
Appears In: MMX7
Hadangeki
Zero slashes his saber forward, producing a fireball in front of him. The fireball has little range, but it’s larger than X’s version of the weapon, and it requires no weapon energy.
Uses: 0
Obtained From: Snipe Anteator
Motion: special weapon while jumping
Appears In: MMX7
Hieijin
During a jump, press the special weapon. If you do it correctly (I think you need to be pressing forward too), Zero fires a homing missile. This otherwise operates much like X’s version of the weapon.
Uses: 0
Obtained From: Tornado Tonion
Motion: special weapon while dashing
Appears In: MMX7
Raijinshou
Zero thrusts upward inside a brief tornado. The movement can be a little difficult to pull off on demand; however one thing to try is to roll your thumb from the dash button down over the special weapon button, almost pressing them both at the same time.
Uses: 0
Also Known As: V-Hanger
Obtained From: Wind Crowrang
Motion: special weapon (while equipped)
Appears In: MMX7
Souenbu
You can tell when Zero has this equipped because he’ll be carrying two small purple daggers instead of his saber. He can also fire boomerangs like the Wind Cutter. You can use this as a replacement for Zero’s saber to give yourself a long-range weapon that’s a bit easier to pull off than the homing missiles, but doing so will prevent you from using most of his other techniques.
Uses: 0
Also Known As: D-Glaive
Obtained From: Splash Warfly
Motion: special weapon (while equipped)
Appears In: MMX7
Suiretusen
This is a halberd-like saber weapon that must be equipped to use. Press the special weapon button, and Zero stabs forward with the spear.
Uses: 0
Obtained From: Ride Boarski
Motion: special weapon while walking
Appears In: MMX7
Zankourin
This forms a wheel made out of orange energy. Otherwise, this acts like the Moving Wheel. Zero can’t use most other techniques while his wheel is active, so beware.

Axl’s Transformations

  • Runnerbomb: “Protects against bombs.” (Allows Axl to throw bombs, but doesn’t cling to walls.)
  • Radardroyd: “Creates a shield in front of you.”
  • Block Ape: “Replenish random amount of life.”
  • Ruinsman: “Guards against damage from spikes and rocks.” (Also allows Axl to throw rocks. This form is able to wall-jump.)
  • Quickboots: “Increases speed of movement.” (Obtained from DNA Cores of insect mechaniloids.)
  • Bounding: “Invincible while still. Does not fight back.” (Actually, this also lets Axl shoot a ball of electricity while jumping.)
  • Skelebat: “Skelebats bombard the enemy.”
  • Mushadroyd: “Cuts through electric walls with rapid attack.” (Can dash and move through certain walls.)
  • Metool-S: “Creates a shield in front of you.”
  • Flyer: “Glide down from a long jump. Long gliding distance.” (Can also shoot three shots per button press, but cannot wall-jump.)
  • Paste Gunner: “Increases shooting speed.” (Obtained from mechaniloids that shoot from walls and floors at the Air Forces and Tunnel Base.)
  • Crashroadster: “Increases speed of movement.”
Some data supplied by Matthew Presley

Items

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Also Known As: Life Energy
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMXI, MMXII, MHX
Energy Pellet
The yellow spheres refill your life meter. The small ones only recover a small amount of health, but this can begin to add up. They will also fill your Sub-Tanks if your life meter is full.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Energy Capsule
These globes are the same as energy pellets except that more energy is refilled.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMXI, MHX
Weapon Energy Pellet
The white-blue pellets are weapon energy. They refill your current weapon when picked up. If you aren’t equipped with a weapon or your weapon is full, the energy goes to another weapon that needs it.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Weapon Energy Capsule
These are the same as weapon energy pellets except that more energy is refilled.
Also Known As: Spare Body
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
1-Up
Extra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMXI, MMXII, MHX
Heart Tank
This increases the maximum health of the character who picks it up. Effectively these make your energy meter longer.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Sub-Tank
These are permanent containers that can be used to store spare energy and carry it around until it is needed. They are reusable and can be refilled as often as necessary. To fill a Sub-Tank, acquire energy when your energy meter is full, and the energy will go to your tank instead. Tanks which are not completely full may still be used, but they won’t restore much of your energy. A full tank, on the other hand, will always completely refill your health no matter how large your energy meter is.
Appears In: MMX4, MMX5, MMX6, MMX7, MMX8
Weapon Sub-Tank
This tank operates exactly like a Sub-Tank except it stores weapon energy and refills weapons instead of your life energy. Quite useful particularly when you’re in fortresses or fighting boss battles.
Appears In: MMX4, MMX5, MMX6, MMX7
EX Tank
Although it has the appearance of one, this isn’t really a tank at all; it’s an item that gives you 4 extra lives instead of 2 whenever you start or continue. You don’t have to fill it or use it; just possessing it is enough for its effects to take place.
Appears In: MMX7
Chip
These are obtained from rescued Reploids. They are used to increase your characters’ abilities in one of three categories: Power, Speed, and Special. You only get two Chips per stage, so distribute them wisely.
Appears In: MMX1, MMX2, MMX7, MMX8, MMXI, MMXII, MHX
Ride Armor
This is a robot walker than you can get into and maneuver around. The different Ride Armor types have different weapons (one fires missiles with the special weapon button, for example). When you are in a Ride Armor and get hit, the armor takes the damage, rather than your character, but after the armor suffers too much damage, it will be destroyed. (You’ll notice it flashing before this happens.) To hop out of a Ride Armor, press L2 (the character switch button).
Appears In: MMX1, MMX7, MMXI, MHX
X-Buster Upgrade
The X-Buster enhancement allows X to charge up special weapons.
Appears In: MMX2, MMX7, MMXII
Armor Upgrade
The armor appears to protect X better, and also provides the “Giga Crash” attack, which is a wide-area explosion that damages pretty much all enemies you can see on the screen. The Giga Crash refills a little whenever you take damage, transferring the damage to the armor’s energy meter. It also is refilled automatically whenever you exit a stage or die, just like all of your other weapons.
Appears In: MMX7
Boots Upgrade
The boots enhancement allows X to glide through the air. “Glide” is the word the game uses, and it really is the best description. He basically flies, similar to the Falcon armor, except he loses altitude slowly, like a glider plane. You can stop flying by pressing jump again, or by trying to fire.
Appears In: MMX7
Helmet Upgrade
As far as I can tell, the helmet causes energy pellets dropped by enemies to be magnetically attracted to X at a greater than normal distance.

Characters

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HP: ?
AT: ?
Also Known As: Rockman X
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MMXCM, MHX
Mega Man X
Commonly called simply “X,” this robot was built by Dr. Light for reasons unknown. He fights Mavericks to aid both humans and Reploids, but an inner hatred for violence prevents him from being as good of a Hunter as he could be.
HP: ?
AT: ?
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MMXCM, MHX
Zero
A skilled Maverick Hunter who lets nothing hold him back. After being destroyed and rebuilt, Zero fights with X and the other Hunters full time.
HP: ?
AT: ?
Appears In: MMX7, MMX8, MMXCM
Axl
A cocky Reploid who can temporarily mimic the appearance and skills of other Reploids. Nobody seems to know how Axl pulls off this stunt—not even Axl himself. He has some experience in battle but is still somewhat immature, like a kid.
HP: ?
AT: ?
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Sigma
Sigma is one of the Reploids Dr. Cain built from information gleamed from X himself. After going Maverick, Sigma has apparently determined that the human race is inferior to Reploids and must either be enslaved or killed. Like a persistent bug, he always returns even after he is defeated, usually in a new form, since though his bodies are defeated, apparently his programming continues to live on to cause more damage.
HP: ?
AT: ?
Appears In: MMX7
Red
The leader of a group known as Red Alert (you saw that one coming). His organization was progressing along pretty well until Red met up with “the professor” and changed his plans...
Appears In: MMX5, MMX6, MMX7, MMX8
Alia
A Reploid researcher, Alia helps the Maverick Hunters by being their spotter and giving information to them on the field.
Appears In: MMX5, MMX6, MMX7, MMX8
Signas
The general of the Maverick Hunters. His personality is one of command authority.
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MHX
Dr. Thomas Light
The creator of X who manifests only as holograms in capsules. His capsules give X upgrades for his struggles ahead.

Mavericks

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HP: ?
AT: ?
Appears In: MMX7
Flame Hyenard
The game’s most irritating stage closes with the game’s most irritating Maverick battle. This is a strange one; you begin the battle on a platform that is being circled by a giant robot horse—no joke. Hyenard sends two clones of himself down to harass you, but you can’t do any damage by destroying them. Instead, shoot the legs of the horse, then climb up a leg when the horse comes to a stop. (Actually, you can climb it without shooting the legs, but stopping the horse makes it easier.) Once you reach the top, the real battle begins—Hyenard and his two clones circle you and throw flames at you, plus occasionally charge you. If you try to leave the circle, they hit you and knock you back into the center. If you destroy one of the clones, Hyenard will immediately regenerate it (and you can’t hurt him while he’s doing so), so there is no reason to do so. Update: I’d thought this was a bug, but apparently it isn’t. If you manage to make it out of the circle and to the head of the horse (or if you just climb up the front legs and land on the head without touching the back of the horse), Hyenard will stand on the head of the horse and his clones won’t bother you. He will still throw fire at you, and missiles from the horse will still land on your head...but if you have X’s armor or a Triple Barrier or something, you can literally just stand there and take the hits and rapid-fire him to pieces and end the battle with half your life meter left over. This is the most pathetic way ever to defeat a Maverick, so I don’t necessarily endorse it, but there you go.
HP: ?
AT: ?
Appears In: MMX7
Ride Boarski
He races around the arena, sometimes in a circle, and sometimes toward you to try to ram into you. Runnerbombs outside the ring (shoot them) will occasionally toss mines on the ground, which are quite small so they can be easy to miss, until they start flashing red right before they blow up. Boarski also has a “burning wheel” attack which surfaces in the center of the ring and circles around; you have to jump the spokes or stay far enough away to avoid it altogether. Boarski is technically weak against the Circle Blaze, but it’s really not any more difficult to destroy him just using your characters’ native weapons. (Curiously, I get sporadic slow down when fighting Boarski in the fortress...)
HP: ?
AT: ?
Appears In: MMX7
Snipe Anteator
Okay, this one is weird. You fight in a fixed camera view on a giant cylinder. You can walk around the cylinder...but only halfway. After that, you are blocked by an invisible wall. Stupidly, this wall doesn’t faze Anteator at all, so he can go behind the cylinder and you can’t. Between this and all of the ants and homing missiles he releases, this can be a huge irritation. Even worse, none of the weapons really do significant damage to him, even the Moving Wheel, so you are perhaps best off simply blasting him with your native weapons.
HP: ?
AT: ?
Weakness: Explosion / Hadangeki
Appears In: MMX7
Soldier Stonekong
This battle takes place on what is basically a 2-D arena wrapped around into a ring. Stonekong runs around the ring, throws his shield (just jump over it), swipes with his sword, and sometimes jumps onto the cylinder in the center and produces a boulder. To dodge the boulder, stand on the side of the cylinder opposite where it first appears, because the halves will explode before they meet, leaving you untouched. You can actually destroy his sword (and maybe his shield) by targeting them specifically—the easiest time is while he is on the cylinder. When Stonekong throws his shield in particular, he leaves himself very open, so run over and whack him. Hit him with the Explosion weapon to knock him over.
HP: ?
AT: ?
Appears In: MMX7
Splash Warfly
There are multiple platforms for this battle, and you can move between them if you want, although when you do, Warfly tends to just jump in the water instead of following you. Warfly has a few attacks: he runs around, spinning his blade, and also charges you. He can spit an energy attack that uses bubble sound effects but looks like energy. He shoots homing missiles on occasion. He calls down lightning to strike near himself. And sometimes he jumps in the water, then pops out elsewhere. For an easy victory, get him to hop in the water, then stand with your back facing the direction you want him to come up. He will almost always appear behind you. As soon as he jumps up, turn around and fire a tornado. Warfly will abort his attack as soon as he’s hit and jump right back into the water. This pattern can be repeated to complete the victory.
HP: ?
AT: ?
Appears In: MMX7
Tornado Tonion
You can only damage him when the shells on his pumpkin-like body aren’t covering him. (I know, I know, he’s supposed to be an onion, but he looks more like a pumpkin to me.) So while his torso is exposed, attack. He twirls around the stage in a tornado, and also swings his shell pieces outward in a spiral. You will need to dash a lot to avoid his tornado (do avoid it; it hurts). This is one of the 3-D stages you can rotate, so at least you can keep him on the screen, if you don’t mind sacrificing time needed to move the camera. Halfway through the battle, Tonion begins making walls of shell pieces that move toward you. Just jump these or dodge them. He also sometimes swings a whip around. You need to jump it when it is low, and stand under it when it is high. Note that his weakness is the Gaea Shield, which means hit him with the shield itself. The Gaea Shield doesn’t do very much damage, but boy Zero’s version of it does. I recommend bringing Zero to this battle for this reason if you have the Gokumonken, although it does become more difficult to use against Tonion after he reaches half health and starts using different attacks.
HP: ?
AT: ?
Weakness: Wind Cutter / Souenbu
Appears In: MMX7
Vanishing Gungaroo
It’s, uh, a kangaroo in a Ride Armor. Yeah. You fight him in a 3-D arena, which usually works against you, since half the time, Gungaroo is behind you, so you can’t see where he is, but he can see you just fine. He jumps around, charges with a fist, and fires off a slow but large flare-like attack made up of several discs. Once you take out his Ride Armor, you have to fight Gungaroo on foot, and he’s a lot smaller and faster, and has more punishing attacks. (This game isn’t trying to be irritating, really.) When the little guy uses the Triangle Kick, jump right about when you hear him say “triangle,” and he should miss. Technically, Gungaroo is “weak” against the Wind Cutter, but it really doesn’t seem to hurt him that much, plus it’s hard to hit with. The main advantage of the boomerang is that, if you hit him with it, it stuns him for a moment—and if you can manage to hit him with it again just as his invincibility wears off, you will stun him again before he can move. This can in theory be repeated for an effortless victory, but the timing is extremely hard to keep up consistently.
HP: ?
AT: ?
Appears In: MMX7
Wind Crowrang
Storm Ea—I mean, Wind Crowrang’s fight takes place in a basically 2-D arena. He hovers in the far background for a bit, firing boomerangs at you, then comes and nosedives downward at you. At this point he will land on the ship where you are, and hurl wind gusts at you and such, before eventually going back into the background. Crowrang is technically weak against the Sniper Missile, but to be honest, I find it easier to wipe him out with the Volt Tornado, which can inflict multiple hits.