For a description of what these stats mean, see the Stat Explanation
- Open Menu: No
- Charge Up: No
- Lose Charge: No*
- Horizontal Recoil: Variable
- Vertical Recoil: N/A
- Shots On Screen: Yes
- Fall Off Ladder: N/A
- Paused Refills: No
* X tends to lose his charge randomly for no obvious reason when you try to fire a shot.
Axl gets all of the same weapons as X, although sometimes he derives additional benefit from them.
Creates a short-range fireball; if the blast hits something, then it expands into a brief sphere that can deal multiple hits of damage. The charged version is basically the same thing, except it produces multiple spheres at random points. When equipped with this, Axl gets two guns instead of one, like in all of his drawings. He can actually fire at two things at once using these. He will do this automatically without you needing to change your target.
A short-range burst of fire which ripples the air around it. Charged, X creates an explosion around himself. Short range, but covers just about all the space around him. Axl gets a rifle when equipped with this which shoots fireballs. It has a low rate of fire though.
Creates a shield in front of your character which can block most attacks. If an enemy hits this, the enemy generally takes damage, but note that the shield will not stop the enemy entirely, so some things can fly through the shield and still hit you. When charged, X creates a giant boulder over his head, which splits into two, drops down, and the pieces start moving in either direction.
This is the Spin Wheel basically. A disc rolls along the ground, damaging whatever it hits. This can do multiple hits of damage to a single enemy. Charged, X creates multiple wheels in basically a fan-shaped formation.
These are supposed to be homing missiles; however, they don’t really home very well. You’re going to have to aim them more or less manually. The missile goes through enemies it defeats, so it can hit more than one enemy at a time. When charged, X creates three missiles at once.
Shoots a stream of energy-bubble bursts. They arc downward; if you rapidly tap the button, you get a second burst that goes farther. Charged, X rapid-fires a spread of bubble-like energy shots. The rapid-fire happens automatically and lasts a few seconds.
This kind of reminds me of Mega Man’s heavy attack in Cannon Spike
. Anyway, your character surrounds himself with a tornado, which pauses for a moment, then moves forward before disappearing. You can move while the tornado is on the screen. In addition, Axl gets a Ray Gun which replaces his normal attack whenever he has this weapon equipped. The lasers fired by the Ray Gun go through enemies. When charged, this weapon creates some sort of barrier around X. It appears as though any bullets that strike the shield turn instantly into energy pellets, though they also sometimes hurt X too, so it’s kind of a gamble.
Characteristics: Boomerangs, Homing
Fires boomerangs. This is actually a homing weapon to a small degree—it adjusts its course to try to hit multiple enemies. When charged, X fires a burst of homing lasers that seek out nearby enemies.
Note that some of Zero’s techniques require you to select them off the subscreen similar to X/Axl’s weapons. Doing so will give Zero a different kind of saber weapon. When you have one of these alternate sabers, you cannot use most of Zero’s other saber techniques, so be warned.
Motion: R2 (while standing)
Zero slams a fist into the ground and produces a circle of fire around him. Requires weapon energy.
Motion: press and hold saber (while standing)
Zero shifts into a block stance and charges up an energy shield. Once charged, this blocks attacks similar to the Gaea Shield.
Motion: special weapon (while standing)
Zero slashes his saber forward, producing a fireball in front of him. The fireball has little range, but it’s larger than X’s version of the weapon, and it requires no weapon energy.
Motion: special weapon while jumping
During a jump, press the special weapon. If you do it correctly (I think you need to be pressing forward too), Zero fires a homing missile. This otherwise operates much like X’s version of the weapon.
Motion: special weapon while dashing
Zero thrusts upward inside a brief tornado. The movement can be a little difficult to pull off on demand; however one thing to try is to roll your thumb from the dash button down over the special weapon button, almost pressing them both at the same time.
Also Known As: V-Hanger
Motion: special weapon (while equipped)
You can tell when Zero has this equipped because he’ll be carrying two small purple daggers instead of his saber. He can also fire boomerangs like the Wind Cutter. You can use this as a replacement for Zero’s saber to give yourself a long-range weapon that’s a bit easier to pull off than the homing missiles, but doing so will prevent you from using most of his other techniques.
Also Known As: D-Glaive
Motion: special weapon (while equipped)
This is a halberd-like saber weapon that must be equipped to use. Press the special weapon button, and Zero stabs forward with the spear.
Motion: special weapon while walking
This forms a wheel made out of orange energy. Otherwise, this acts like the Moving Wheel. Zero can’t use most other techniques while his wheel is active, so beware.