DATA BASE

Damage Data

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STOP WILYBusterBUHEPLSHGYCE
Bubble Man1:4:6-2:41:6633
Heat Man1:4:68-1:6333
Plant Man1:4:644:8-333
Shadow Man1:4:642:41:6-36
Gyro Man1:4:642:42:123-3
Centaur Man1:4:642:41:636-
Mad Grinder1:4:642:41:6336
Wily Machine1:4:682:41:6333
Wily Capsule1:4:642:41:6633
RESCUE ROLLBusterCUELDISTSLSH
Cut Man1:4:6-436123:6
Elec Man1:4:63-31263:6
Dive Man1:4:638-663:6
Stone Man1:4:6343-66:12
Slash Man1:4:63466-3:6
Shade Man1:4:664366-
Yellow Devil1:4:6383663:6
Wily Machine1:4:63436123:6
Wily Capsule1:4:6383663:6
FIND PARTSBusterGUAIQUGEPHNA
Guts Man1:4:6-33446:2
Air Man1:4:612-3443:1
Quick Man1:4:666-443:1
Gemini Man1:4:6633-83:1
Pharaoh Man1:4:66364-3:1
Napalm Man1:4:663384-
Mecha Dragon1:4:6636443:1
Wily Machine1:4:61233443:1
Wily Capsule1:4:6663443:1

Notes:

  • Weapon names are the first two letters of the Robot Master’s name.
  • Remember that Robot Masters get longer energy meters as you progress through the game.
  • Weapons that can be charged list multiple values, one for each level of charge.
  • Unlike most Mega Man games, the Buster’s mid-level charge takes different damage than normal (non-charged) shots, and thus is listed separately.
  • Duo’s fully-charged “Buster” shots do 8 rather than 6 damage.
  • For Plant Man’s shield, first number is for hitting with the shield itself (per hit); second is when the shield is thrown.
  • For Napalm Man’s weapon, first number is the projectile; second is the explosion (per hit).
  • Data submitted by Matthew Presley.

Weapons

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Some of the weapons have been altered and a few are under different names.

Uses: 1 unit
Obtained From: Air Man
Characteristics: Multidirectional
Appears In: MM2, MMII, MMWW, MMPF
Air Shooter
This shoots mini-tornados upward. The same as its original form except it only fires one tornado at a time.
Uses: 1 unit
Obtained From: Heat Man
Appears In: MMPB, MMPF
Atomic Fire
Same name, but different weapon; this one tosses fireballs on the ground, where they turn into tongues of flame that travel for a bit in the direction you were facing when you fired.
Uses: 1 unit
Obtained From: Bubble Man
Appears In: MM2, MMI, MMWW, MMPF
Bubble Lead
A big sphere that travels along the ground.
Uses: 1 unit
Obtained From: Centaur Man
Characteristics: Aimable
Appears In: MMPF
Centaur Arrow
Different from his first weapon, this fires orange arrows horizontally and diagonally.
Uses: 1 unit
Also Known As: Noise Crush
Obtained From: Shade Man
Characteristics: Chargable, Boomerangs
Appears In: MM7, MMPB, MMPF
Crash Noise
Fires a sonic wave forward. When it strikes a wall (or the edge of the screen), the Crash Noise will rebound off. Pick up this rebound to charge it up, which will allow you to fire off an even bigger sonic wave (one that doesn’t rebound).
Uses: 1 unit
Obtained From: Dive Man
Characteristics: Homing
Appears In: MM4, MMIII, MMPF
Dive Missile
Big torpedoes that do slightly home in on targets.
Uses: 1 unit
Obtained From: Gemini Man
Appears In: MM3, MMIII, MMWW, MMPB, MMPF
Gemini Laser
Nearly identical to its original form. Fires a cyan laser that rebounds off objects. Up to two lasers can be on the screen at any one time.
Uses: 1 unit
Obtained From: Gyro Man
Characteristics: Aimable
Appears In: MM5, MMPB, MMPF
Gyro Attack
A propeller-like blade, spinning horizontally, flies forward. You can cause the blades to go up or down by pressing on the joystick.
Uses: 1 unit
Obtained From: Napalm Man
Appears In: MM5, MMIV, MMGG, MMPB, MMPF
Napalm Bomb
A big red capsule bounces on the ground, then explodes. The higher you are when you fire it, the higher it bounces.
Uses: 1 unit
Obtained From: Pharaoh Man
Characteristics: Multidirection
Appears In: MMPF
Pharaoh Wave
Your character fires two slashes of fire through the air, one to either side of him. Quite useful in that you don’t have to really aim it.
Uses: 4 units
Obtained From: Plant Man
Similar To: Leaf Shield
Appears In: MM6, MMPB, MMPF
Plant Barrier
A circle of pedals surrounds the user, protecting him from certain attacks. Press the fire button again to hurl the shield at an enemy.
Uses: 1 unit
Obtained From: Stone Man
Appears In: MMPF
Power Stone
Completely different from the original Power Stone. In this game, it forms a stone hand that travels along the ground.
Uses: 1 unit
Obtained From: Quick Man
Characteristics: Rapid-fire, Boomerangs
Similar To: Boomerang Cutter
Appears In: MM2, MMI, MMWW, MMPF
Quick Boomerang
Fires a single boomerang straight forward. If you manage to catch the boomerangs that you fire (meaning they don’t hit anything) you get the energy back that you’d spent in firing them.
Uses: 1 unit
Obtained From: Cut Man
Characteristics: Boomerangs
Appears In: MM1, MMI, MMWW, MMPU, MMPB, MMPF
Rolling Cutter
This weapon is pretty much preserved—it fires Cut Man’s blades that travel in a circular pattern. You can have up to three blades on the screen at a time. You get the weapon energy back if you catch the cutter when it returns to you.
Uses: 1 unit
Obtained From: Shadow Man
Characteristics: Aimable, Boomerangs
Similar To: Metal Blade
Appears In: MM3, MMIII, MMWW, MMPF
Shadow Blade
Flings four-pointed throwing stars. About three can be on the screen at once.
Uses: 1 unit
Obtained From: Slash Man
Appears In: MM7, MMPB, MMPF
Slash Claw
A very short-range weapon that basically involves the character swinging his arm and making a slash of energy, like a sword swipe without the sword.
Uses: 1 unit
Obtained From: Guts Man
Appears In: MMPB, MMPF
Super Arm
This is similar to the normal Super Arm except it requires no blocks to lift. Instead, the weapon itself creates the boulders which are then hurled forward, usually dropping in an arc due to their extreme weight.
Uses: 2 units
Obtained From: Elec Man
Characteristics: Multidirectional
Appears In: MM1, MMI, MMWW, MMPU, MMPF
Thunder Beam
Very similar to its true form in that it fires horizontal, up, and down simultaneously; however, the graphic for the electricity is nowhere near as cool here.
Some data supplied by Matthew Presley

Items

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Appears In: MMPF
Life Energy
When you pick up one of these, you will regain a small amount of life. This isn’t the only way to refill your health though; your life is also restored a bit after each battle—and after dying, although this isn’t really the best way to accomplish it.
Appears In: MMPF
Point Item
As near as I can tell, the only purpose of this item is to increase your score.
Appears In: MMPF
Weapon Item
This sphere represents the Robot Master’s weapon. Whoever snags this gets the weapon. (This also determines who gets which victory stance.)
Appears In: MMPF
Rush
Mega Man’s robot dog doesn’t seem to do much in this game except be an occasional platform for Mega Man. Sometimes he will make a dashing attack if you fire a super-shot.
Appears In: MMPF
Treble
Treble is Bass’s companion and is pretty much a pure attacker. He follows Bass around, firing shots in whatever direction he’s facing. More useful than Rush, anyway.
Appears In: MMPF
Beat
In this game, this little blue bird flies in and gives the user a shield which makes him totally invulnerable for as long as Beat’s energy lasts.

Characters

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HP: 28
AT: ?
Also Known As: Rockman; Rock
Number: DRN001
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Mega Man
Mega Man was once a household robot named Rock, but when Dr. Wily turned evil, Rock was converted by his creator Dr. Light into the fighting robot known as Mega Man. This small blue robot is equipped with twin arm cannons and the Weapon Copy system which lets him take weapons from defeated foes.
HP: 28
AT: ?
Also Known As: Blues; Break Man
Number: DRN000
Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Proto Man
This mysterious robot was constructed by Dr. Light before Mega Man was even built. He likes to be on his own, doing things his way. He pops in when the mood strikes him, usually preceded by his characteristic whistle.
HP: 28
AT: ?
Also Known As: Forte
Appears In: MM7, MM8, MM10, M&B, MMPB, MMPF
Bass
Dr. Wily’s finest creation, Bass was modeled after Mega Man down to the Weapon Copy and his own variation of Rush. An independent robot who enjoys fighting, his only goal in life is to prove he is the strongest robot in existence. As a consequence, he is obsessed with defeating Mega Man.
HP: ?
AT: ?
Appears In: MM8, MMPF
Duo
This large robot with a fist half the size of Mega Man was one of the two that crashed into Mega Man’s planet. He was the one recovered and repaired by Dr. Light. He searches the universe on a quest to find and eliminate all dark energy.
Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPF
Rush
Mega Man’s canine companion, this is a robot dog built by Dr. Light to aid in Mega Man’s travels. Rush is always ready to respond to Mega Man’s call.
Also Known As: Gospel
Appears In: MM7, MM8, MM10, M&B, MMPF
Treble
This is Bass’s companion much how Mega Man has Rush.
Appears In: MM5, MM6, MM7, MM8, MM9, MM10, MM11, M&B, MMPF
Beat
This is a little blue attack bird that Dr. Cossack and Dr. Light created together.
Also Known As: Dr.Right; Dr.Wright
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Dr. Thomas Xavier Light
This is the scientist that started it all, for he was the one who first created revolutionary human-like robots. He was responsible for creating Mega Man and Roll, and he worked with Dr. Wily for a time.
Also Known As: Dr.Wiley; Dr.Waily
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Dr. Albert W. Wily
Dr. Wily was once Dr. Light’s partner, but then he turned against his former colleague and tried to take over the world. Even after being defeated repeatedly by Mega Man, he has yet to give up.
Also Known As: Flip-Top; Eddy
Appears In: MM4, MM5, MM7, MM8, MM9, MM10, MM11, M&B, MMPF
Eddie
Dr. Light’s cybernetic suitcase shows up on the battle field to give characters their helpers.
Number: DRN002
Appears In: MM1, MM7, MM8, MM9, MM10, MM11, M&B, MMWW, MMPU, MMPB, MMPF
Roll
She was also built by Dr. Light as a housekeeping robot, and is Mega Man’s sister. Her name is designed to match Mega Man’s (Rock and Roll).
Also Known As: Rightot
Appears In: MM7, MM8, MM9, MM10, MM11, M&B, MMPF
Auto
This is the robot Dr. Light built to main the Item Replicator. He’s kind of the happy bumbling type that doesn’t have a whole lot of sense, but is usually cheerful.

Robot Masters

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HP: ?
AT: ?
Number: DWN010
Weapon: Air Shooter
Weakness: Super Arm
Appears In: MM2, MMII, MMWW, MMPF
Air Man
He basically stands on the far right of the screen and blows you around and shoots tornadoes at you. I found that with Mega Man, if I hit him with a super-shot just before he landed after leaping, I would knock him over. This could be repeated over and over for an effortless victory. (Because of the way Duo’s shots work, he has a tougher time doing this.)
HP: ?
AT: ?
Number: DWN011
Weapon: Bubble Lead
Weakness: Shadow Blade
Appears In: MM2, MMI, MMWW, MMPF
Bubble Man
Bubble Man mostly stays on the right side of the screen, hopping up and down and firing things at you. His large bubbles can snare you, so destroy them by firing at them. If you nail him with a good shot just as he’s coming down, you can usually knock him off his feet.
HP: ?
AT: ?
Number: DWN042
Weakness: Gyro Attack
Appears In: MM6, MMPF
Centaur Man
Centaur Man can’t jump. So instead he charges. Basically, fire when he’s walking and jump him when he charges. He’s quite large and attempting to clear him with your jumps while he’s walking can be difficult.
HP: ?
AT: ?
Number: DRN003
Weakness: Slash Claw
Appears In: MM1, MMI, MMWW, MMPU, MMPB, MMPF
Cut Man
This guy spends a lot of time jumping around and, later on, throwing his Rolling Cutters at you. He will sometimes cut his way into the background, then poke his head back out from one of four locations, sometimes tossing flaming pumpkins (uh?) at you.
HP: ?
AT: ?
Number: DWN031
Weapon: Dive Missile
Weakness: Thunder Beam
Appears In: MM4, MMIII, MMPF
Dive Man
Dive Man fires missiles and jets across the screen head-first. You can fry him with the Thunder Beam to make short work of him.
HP: ?
AT: ?
Number: DRN008
Weapon: Thunder Beam
Weakness: Power Stone
Appears In: MM1, MMI, MMWW, MMPU, MMPF
Elec Man
He jumps around firing Thunder Beams at you. Because he also spreads electricity along the ground, the Power Stone can be helpful here.
HP: ?
AT: ?
Number: DWN019
Weapon: Gemini Laser
Weakness: Pharaoh Wave
Appears In: MM3, MMIII, MMWW, MMPB, MMPF
Gemini Man
Almost unchanged from his original games. First he splits into two and circles the screen; when you fire, the two Gemini Men stop and return fire. (This is where the Pharaoh Wave comes in handy; you don’t have to concern yourself with which way to shoot.) Once you destroy the clone, Gemini Man wanders around firing at you.
HP: ?
AT: ?
Number: DRN004
Weapon: Super Arm
Weakness: Napalm Bomb
Appears In: MM1, MMWW, MMPU, MMPB, MMPF
Guts Man
He throws big round rocks at you. If you hit him while he’s throwing he will drop the rock, but note that as the rock explodes, its pieces can still damage you.
HP: ?
AT: ?
Number: DWN036
Weapon: Gyro Attack
Weakness: Plant Barrier
Appears In: MM5, MMPB, MMPF
Gyro Man
Gyro Man usually stays pretty high on the screen, moving back and forth and firing Gyro Attack blades at you. He can blink to other locations on the screen, but you can bring him to earth with some super-shots or Centaur Arrows.
HP: ?
AT: ?
Number: DWN015
Weapon: Atomic Fire
Weakness: Bubble Lead
Appears In: MM2, MMI, MMWW, MMPB, MMPF
Heat Man
Besides using his signature weapon, Heat Man can blaze across the screen in a ball of fire, or merely flame up in place. Douse him with Bubble Lead and you shouldn’t have too many troubles.
HP: ?
AT: ?
Number: DWN039
Weapon: Napalm Bomb
Weakness: Gemini Laser
Appears In: MM5, MMIV, MMGG, MMPB, MMPF
Napalm Man
He has his bombs, but he also fires missiles at you, among other things. There is a way to dodge all of his attacks if you have time and see them coming. Jump his charges, and strike him with the Gemini Laser.
HP: ?
AT: ?
Number: DWN026
Weapon: Pharaoh Wave
Weakness: Quick Boomerang
Appears In: MM4, MMIV, MMPF
Pharaoh Man
What happened to this guy? Dr. Cossack must have destroyed his plans, because he’s almost completely different in this game. For one, he has a giant eye as a shield. He also can appear and disappear into disks, and he can call helpers in the form of the little mummy robots from Mega Man 4. Not to mention his weapon is new.
HP: ?
AT: ?
Number: DWN045
Weakness: Atomic Fire
Appears In: MM6, MMPB, MMPF
Plant Man
Plant Man begins the round by moving around firing arm cannon shots at you, as well as sprouting little flowers to annoy you. In the second half of the round, he’ll start using his Plant Barrier. You can’t hurt his barrier, so wait until he throws it.
HP: ?
AT: ?
Number: DWN012
Weakness: Air Shooter
Appears In: MM2, MMI, MMWW, MMPF
Quick Man
Quick Man has gained a transparent-trail effect that was used with Boomer Kuwanger (among others). For the most part, he depends on his rushing and jumping speed, and his Boomerangs, which he tosses in groups of three. His Boomerangs can be destroyed in this game, however, or just jump them.
HP: ?
AT: ?
Number: DWN055
Weapon: Crash Noise
Weakness: Rolling Cutter
Appears In: MM7, MMPB, MMPF
Shade Man
His style is pretty much the same as the other games in which he’s appeared—right down to stoning attackers. When he dives at you, dash/slide to avoid him.
HP: ?
AT: ?
Number: DWN024
Weapon: Shadow Blade
Weakness: Centaur Arrow
Appears In: MM3, MMIII, MMWW, MMPF
Shadow Man
He spends most of his time jumping and sliding and chucking Shadow Blades. He can toss multiple blades at once, and they pause before shooting toward you. If you take Shadow Man on early, he’s pretty tame. Just, er, watch out for the frog.
HP: ?
AT: ?
Number: DWN054
Weapon: Slash Claw
Weakness: Dive Missile
Appears In: MM7, MMPB, MMPF
Slash Man
Slash Man doesn’t go on the ceiling in this game; however, he will still toss his red gunk. Try to stay out of it if you can—if not, pound the buttons rapidly to break free. Dive Missiles are great here because you don’t have to aim.
HP: ?
AT: ?
Number: DWN035
Weapon: Power Stone
Weakness: Crash Noise
Appears In: MM5, MMIV, MMGG, MMPF
Stone Man
Stone Man is basically the same—he leaps around and tries to land on you. He also likes forming stone walls right where you’re walking.