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Some of the weapons have been altered and a few are under different names.
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AIR SHOOTER This shoots mini-tornados upward. The same as its original form except it only fires one tornado at a time. |
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ATOMIC FIRE Same name, but different weapon; this one tosses fireballs on the ground, where they turn into tongues of flame that travel for a bit in the direction you were facing when you fired. |
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BUBBLE LEAD A big sphere that travels along the ground. |
 | | Uses: ? |
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Obtained From: Centaur Man
Characteristics: Aimable
Appears In: MMPF
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CENTAUR ARROW Different from his first weapon, this fires orange arrows horizontally and diagonally. |
 | | Uses: ? |
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Also Known As: Noise Crush
Obtained From: Shade Man
Characteristics: Chargable, Boomerangs
Appears In: MM7, MMPB, MMPF
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CRASH NOISE Fires a sonic wave forward. When it strikes a wall (or the edge of the screen), the Crash Noise will rebound off. Pick up this rebound to charge it up, which will allow you to fire off an even bigger sonic wave (one that doesn’t rebound). |
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DIVE MISSILE Big torpedoes that do slightly home in on targets. |
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GEMINI LASER Nearly identical to its original form. Fires a cyan laser that rebounds off objects. Up to two lasers can be on the screen at any one time. |
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GYRO ATTACK A propeller-like blade, spinning horizontally, flies forward. You can cause the blades to go up or down by pressing on the joystick. |
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NAPALM BOMB A big red capsule bounces on the ground, then explodes. The higher you are when you fire it, the higher it bounces. |
 | | Uses: ? |
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Obtained From: Pharaoh Man
Characteristics: Multidirection
Appears In: MMPF
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PHARAOH WAVE Your character fires two slashes of fire through the air, one to either side of him. Quite useful in that you don’t have to really aim it. |
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PLANT BARRIER A circle of pedals surrounds the user, protecting him from certain attacks. Press the fire button again to hurl the shield at an enemy. |
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POWER STONE Completely different from the original Power Stone. In this game, it forms a stone hand that travels along the ground. |
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QUICK BOOMERANG Fires a single boomerang straight forward. If you manage to catch the boomerangs that you fire (meaning they don’t hit anything) you get the energy back that you’d spent in firing them. |
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ROLLING CUTTER This weapon is pretty much preserved—it fires Cut Man’s blades that travel in a circular pattern. You can have up to three blades on the screen at a time. |
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SHADOW BLADE Flings four-pointed throwing stars. About three can be on the screen at once. |
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SLASH CLAW A very short-range weapon that basically involves the character swinging his arm and making a slash of energy, like a sword swipe without the sword. |
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SUPER ARM This is similar to the normal Super Arm except it requires no blocks to lift. Instead, the weapon itself creates the boulders which are then hurled forward, usually dropping in an arc due to their extreme weight. |
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THUNDER BEAM Very similar to its true form in that it fires horizontal, up, and down simultaneously; however, the graphic for the electricity is nowhere near as cool here. |

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LIFE ENERGY When you pick up one of these, you will regain a small amount of life. This isn’t the only way to refill your health though; your life is also restored a bit after each battle—and after dying, although this isn’t really the best way to accomplish it. |

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POINT ITEM As near as I can tell, the only purpose of this item is to increase your score. |

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WEAPON ITEM This sphere represents the Robot Master’s weapon. Whoever snags this gets the weapon. (This also determines who gets which victory stance.) |

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RUSH Mega Man’s robot dog doesn’t seem to do much in this game except be an occasional platform for Mega Man. Sometimes he will make a dashing attack if you fire a super-shot. |

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TREBLE Treble is Bass’s companion and is pretty much a pure attacker. He follows Bass around, firing shots in whatever direction he’s facing. More useful than Rush, anyway. |

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BEAT In this game, this little blue bird flies in and gives the user a shield which makes him totally invulnerable for as long as Beat’s energy lasts. |

 | | HP: 28 | AT: ? |
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Also Known As: Rockman; Rock
Number: DRN001
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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MEGA MAN Mega Man was once a household robot named Rock, but when Dr. Wily turned evil, Rock was converted by his creator Dr. Light into the fighting robot known as Mega Man. This small blue robot is equipped with twin arm cannons and the Weapon Copy system which lets him take weapons from defeated foes. |

 | | HP: 28 | AT: ? |
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Also Known As: Blues; Break Man
Number: DRN000
Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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PROTO MAN This mysterious robot was constructed by Dr. Light before Mega Man was even built. He likes to be on his own, doing things his way. He often pops in during the games, usually with his characteristic whistle, to give his brother Mega Man items or advice, or to just plain pull him out of a jam. |

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BASS Dr. Wily’s finest creation, Bass was modeled after Mega Man down to the Weapon Copy and his own variation of Rush. An independent robot who enjoys fighting, his only goal in life is to prove he is the strongest robot in existence. As a consequence, he is obsessed with defeating Mega Man. |

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DUO This large robot with a fist half the size of Mega Man was one of the two that crashed into Mega Man’s planet. He was the one recovered and repaired by Dr. Light. He searches the universe on a quest to find and eliminate all dark energy. |

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Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPF
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RUSH Mega Man’s canine companion, this is a robot dog built by Dr. Light to aid in Mega Man’s travels. Rush is always ready to respond to Mega Man’s call. |

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TREBLE This is Bass’s companion much how Mega Man has Rush. |

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BEAT This is a little blue attack bird that Dr. Cossack and Dr. Light created together. |

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Also Known As: Dr.Right; Dr.Wright
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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DR. THOMAS XAVIER LIGHT This is the scientist that started it all, for he was the one who first created revolutionary human-like robots. He was responsible for creating Mega Man and Roll, and he worked with Dr. Wily for a time. |

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Also Known As: Dr.Wiley; Dr.Waily
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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DR. ALBERT W. WILY Dr. Wily was once Dr. Light’s partner, but then he turned against his former colleague and tried to take over the world. Even after being defeated repeatedly by Mega Man, he has yet to give up. |

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EDDIE Dr. Light’s cybernetic suitcase shows up on the battle field to give characters their helpers. |

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ROLL She was also built by Dr. Light as a housekeeping robot, and is Mega Man’s sister. Her name is designed to match Mega Man’s (Rock and Roll). |

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AUTO This is the robot Dr. Light built to main the Item Replicator. He’s kind of the happy bumbling type that doesn’t have a whole lot of sense, but is usually cheerful. |

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AIR MAN He basically stands on the far right of the screen and blows you around and shoots tornadoes at you. I found that with Mega Man, if I hit him with a super-shot just before he landed after leaping, I would knock him over. This could be repeated over and over for an effortless victory. (Because of the way Duo’s shots work, he has a tougher time doing this.) |

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BUBBLE MAN Bubble Man mostly stays on the right side of the screen, hopping up and down and firing things at you. His large bubbles can snare you, so destroy them by firing at them. If you nail him with a good shot just as he’s coming down, you can usually knock him off his feet. |

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CENTAUR MAN Centaur Man can’t jump. So instead he charges. Basically, fire when he’s walking and jump him when he charges. He’s quite large and attempting to clear him with your jumps while he’s walking can be difficult. |

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CUT MAN This guy spends a lot of time jumping around and, later on, throwing his Rolling Cutters at you. He will sometimes cut his way into the background, then poke his head back out from one of four locations, sometimes tossing flaming pumpkins (uh?) at you. |

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DIVE MAN Dive Man fires missiles and jets across the screen head-first. You can fry him with the Thunder Beam to make short work of him. |

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ELEC MAN He jumps around firing Thunder Beams at you. Because he also spreads electricity along the ground, the Power Stone can be helpful here. |

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GEMINI MAN Almost unchanged from his original games. First he splits into two and circles the screen; when you fire, the two Gemini Men stop and return fire. (This is where the Pharaoh Wave comes in handy; you don’t have to concern yourself with which way to shoot.) Once you destroy the clone, Gemini Man wanders around firing at you. |

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GUTS MAN He throws big round rocks at you. If you hit him while he’s throwing he will drop the rock, but note that as the rock explodes, its pieces can still damage you. |

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GYRO MAN Gyro Man usually stays pretty high on the screen, moving back and forth and firing Gyro Attack blades at you. He can blink to other locations on the screen, but you can bring him to earth with some super-shots or Centaur Arrows. |

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HEAT MAN Besides using his signature weapon, Heat Man can blaze across the screen in a ball of fire, or merely flame up in place. Douse him with Bubble Lead and you shouldn’t have too many troubles. |

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NAPALM MAN He has his bombs, but he also fires missiles at you, among other things. There is a way to dodge all of his attacks if you have time and see them coming. Jump his charges, and strike him with the Gemini Laser. |

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PHARAOH MAN What happened to this guy? Dr. Cossack must have destroyed his plans, because he’s almost completely different in this game. For one, he has a giant eye as a shield. He also can appear and disappear into disks, and he can call helpers in the form of the little mummy robots from Mega Man 4. Not to mention his weapon is new. |

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PLANT MAN Plant Man begins the round by moving around firing arm cannon shots at you, as well as sprouting little flowers to annoy you. In the second half of the round, he’ll start using his Plant Barrier. You can’t hurt his barrier, so wait until he throws it. |

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QUICK MAN Quick Man has gained a transparent-trail effect that was used with Boomer Kuwanger (among others). For the most part, he depends on his rushing and jumping speed, and his Boomerangs, which he tosses in groups of three. His Boomerangs can be destroyed in this game, however, or just jump them. |

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SHADE MAN His style is pretty much the same as the other games in which he’s appeared—right down to stoning attackers. When he dives at you, dash/slide to avoid him. |

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SHADOW MAN He spends most of his time jumping and sliding and chucking Shadow Blades. He can toss multiple blades at once, and they pause before shooting toward you. If you take Shadow Man on early, he’s pretty tame. Just, er, watch out for the frog. |

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SLASH MAN Slash Man doesn’t go on the ceiling in this game; however, he will still toss his red gunk. Try to stay out of it if you can—if not, pound the buttons rapidly to break free. Dive Missiles are great here because you don’t have to aim. |

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STONE MAN Stone Man is basically the same—he leaps around and tries to land on you. He also likes forming stone walls right where you’re walking. |
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