DATA BASE

Game Play Stats

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(Screen shot of Plant Man's stage.)
Happy bouncy fun.
For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No
Lose Charge: Yes
Horizontal Recoil: 1 block
Vertical Recoil: 6 blocks
Shots On Screen: Yes
Fall Off Ladder: No

Damage Data

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Robot MastersMBFLBLPLTOYAKNCEWI
Flame Man1:311011104
Blizzard Man1:341011101
Plant Man1:324011101
Tomahawk Man1:311411101
Yamato Man1:311041101
Knight Man1:311014101
Centaur Man1:311011401
Wind Man1:311011141
BossesMBFLBLPLTOYAKNCEWIRPBE
Track Duo1:3424323022:40
Wall Walker1:3111321012:40
Met Tank1:3131111012:40
Mr. X1:3411111012:-0
Dinosaur1:3111141012:-0
Cycle Cannon1:3111121042:40
Skull Crusher1:3111412012:40
Wily 11:3111412012:40
Wily 21:3111412012:40

Notes:

  • MB = Mega Buster; RP = Power Mega Man. First digit is normal shots; second digit is shots charged to full power
  • Data compiled by Pixelboy
  • Boss data from Daniel

Weapons

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Uses: 3 units
Obtained From: Blizzard Man
Characteristics: Multidirectional
Color Scheme: Light blue and white
Appears In: MM6
Blizzard Attack
Four snowflakes fly off in a pattern in front of the user: two soar straight horizontally, and the other two fly diagonally, one upward and one down.
Uses: 4 units
Obtained From: Centaur Man
Characteristics: Full-screen
Color Scheme: Teal and white
Similar To: Gravity Hold
Appears In: MM6
Centaur Flash
The flashes from this stopper can briefly freeze opponents in place, and also deals damage to ones that are susceptible to its harmful effects. For most minor enemies, this will destroy them instantly. Some robots are of course immune to the flash.
Uses: 1 unit
Obtained From: Flame Man
Color Scheme: Salmon and peach
Appears In: MM6
Flame Blast
Shoots a fireball which produces a tongue of flame that burns for a few moments before dissipating. If the burst lands on the ground, the flame fires upward, and if it hits a wall, it flares sideways.
Uses: 1 unit
Obtained From: Knight Man
Characteristics: Boomerangs
Color Scheme: Blue and light gray
Similar To: Rolling Cutter
Appears In: MM6
Knight C(rush)
A mace ball circles outward, then returns to the owner. Because of its rolling flight pattern, it is somewhat hard to aim, and because it boomerangs, it has limited range.
Uses: 4 units
Obtained From: Plant Man
Color Scheme: Pink and white
Similar To: Skull Barrier
Appears In: MM6, MMPB, MMPF
Plant Barrier
Forms a shield of petals around Mega Man which protect him. He can walk around while this is active. It disappears when it is struck.
Uses: 1 unit
Obtained From: Tomahawk Man
Color Scheme: Brown and peach
Similar To: Gyro Attack
Appears In: MM6
Silver Tomahawk
A horizontally-spinning blade flies forward, arcing itself upward. Obviously useful for hitting things above you.
Uses: 1 unit
Obtained From: Wind Man
Color Scheme: Gray and white
Similar To: Water Wave
Appears In: MM6
Wind Storm
A small gray tornado travels along the ground. This one is entertaining because it is capable of flinging enemies right off the screen.
Uses: 1 unit
Obtained From: Yamato Man
Color Scheme: Lilac and white
Similar To: Needle Cannon
Appears In: MM6
Yamato Spear
Fires an arrowhead-shaped projectile straight forward. Not very much different than the arm cannon, but it can hit weaknesses of certain robots and pierce shields.

Items

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Also Known As: Life Energy
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMGG, R&FWS
Energy Pellet
Energy pellets refill your life meter. The small ones refill 2 units—not a lot, but it can really add up.
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMGG, R&FWS
Energy Capsule
These globes are the same as energy pellets except that more energy is refilled (8 to 10 units usually).
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMGG, R&FWS
Weapon Energy Pellet
The colored pellets are weapon energy. They refill your current weapon or adapter rather than your life energy. Weapon energy changes color according to which weapon you are currently equipped with. Before picking up a pellet be sure to equip a weapon that needs the energy.
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMGG, R&FWS
Weapon Energy Capsule
These are the same as weapon energy pellets except that more energy is refilled (8 to 10 units usually).
Also Known As: Spare Body
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMGG, R&FWS
1-Up
Extra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage, restarting at the furthest continue point that you’d reached.
Also Known As: E-Tank; Energy Can
Appears In: MM2, MM3, MM4, MM5, MM6, MM7, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, MMWW, MMGG
Energy Tank
This is an entire stock of energy that Mega Man can carry around until needed. You use these off the subscreen. When used, Mega Man’s energy meter will be refilled completely. Mega Man can carry up to nine of these at a time.
Also Known As: EB
Appears In: MM6, MM7, MM8, MM9, MM10, MM11, MMIV, MMV, M&B
Energy Balancer
Normally, any weapon energy you pick up goes only to your active weapon. If you’re not equipped with a weapon, the energy is wasted. This item changes that. If you have an Energy Balancer, it will apply that weapon energy toward whatever weapon needs it the most. Note that you can override this selection by equipping the weapon you wish to refill before picking up energy.
Appears In: MM6
Power Mega Man
Rush transforms into a suit which Mega Man equips. This changes Mega Man’s shots (they are bigger but dissipate after a distance) and allows him to break certain objects (look for things with cracks) by charging up and slamming them with his fist. He cannot slide while wearing this.
Appears In: MM6
Jet Mega Man
Mega Man dons a suit which allows him to fly around (hold down the jump button). He can fly as long as the suit’s energy meter has energy; when it runs out, this indicates that the jet engines have overheated, and he drops. However, the energy meter recharges itself whenever Mega Man is standing on something (it doesn’t matter on what, as long as he’s standing). This is a great item to use; the downside is that Mega Man cannot slide while wearing it.
Appears In: MM5, MM6
Beat
Beat is summoned with a whistle and follows Mega Man around attacking things on the screen. When Beat senses an enemy it can attack, it flies out, bodily strikes the enemy, and returns to you. Each strike drains some of its energy based on how much damage Beat dealt; you can refill the energy the same as any other weapon: with weapon energy. Beat is unable to attack certain targets; however the upside is often it can attack things that you can’t shoot yourself. Keep in mind that you can still fire your arm cannon while Beat is active. Also, you have to resummon Beat every time you change screens.

Characters

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HP: 28
AT: 1-3
Also Known As: Rockman; Rock
Number: DRN001
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Mega Man
Mega Man was once a household robot named Rock, but when Dr. Wily turned evil, Rock was converted by his creator Dr. Light into the fighting robot known as Mega Man. This small blue robot is equipped with twin arm cannons and the Weapon Copy system which lets him take weapons from defeated foes.
Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPF
Rush
Mega Man’s canine companion, this is a robot dog built by Dr. Light to aid in Mega Man’s travels. Rush is always ready to respond to Mega Man’s call; when Mega Man needs use of a Rush form, his dog teleports in and combines with Mega Man to form a powerful suit.
Also Known As: Dr.Right; Dr.Wright
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Dr. Thomas Xavier Light
This is the scientist that started it all, for he was the one who first created revolutionary human-like robots. He was responsible for creating Mega Man and Roll, and he worked with Dr. Wily for a time.
Appears In: MM6
Mr. X
A rather unknown man who sponsored the first ever Robot Master design contest. But his intentions aren’t quite up there, for he steals the winners for his own uses.
Also Known As: Dr.Wiley; Dr.Waily
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MM11, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Dr. Albert W. Wily
Dr. Wily was once Dr. Light’s partner, but then he turned against his former colleague and tried to take over the world. Even after several defeats he has yet to give up.
Also Known As: Blues; Break Man
Number: DRN000
Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MM9, MM10, MMIV, MMV, M&B, MMWW, MMPU, MMPB, MMPF
Proto Man
This mysterious robot was constructed by Dr. Light before Mega Man was even built. He likes to be on his own, doing things his way. He often pops in during the games, usually with his characteristic whistle, to give his brother Mega Man items or advice, or to just plain pull him out of a jam.
Appears In: MM5, MM6, MM7, MM8, MM9, MM10, MM11, M&B, MMPF
Beat
This is a little blue attack bird that Dr. Cossack and Dr. Light created together.

Robot Masters

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HP: 28
AT: ?
Number: DWN041
Weakness: Flame Blast
Appears In: MM6
Blizzard Man
Blizzard Man isn’t very fast until he rolls up into a ball and bounces around the room. Any other time he is usually causing snow flurries of the worst kind. A Flame Blast will thaw this guy out.
HP: 28
AT: ?
Number: DWN042
Weakness: Knight C(rush)
Appears In: MM6, MMPF
Centaur Man
Centaur Man cannot jump, despite having four legs. He makes up for it though with his sheer size that makes jumping over him a problem. Centaur Man has another of the time stopping devices, and again he has plasma cannons to supplement the freeze. Centaur Man can also teleport himself around the room, which can become frustrating for his opponent. Use the Knight Crush against him.
HP: 28
AT: ?
Number: DWN043
Weapon: Flame Blast
Weakness: Wind Storm
Appears In: MM6
Flame Man
Flame Man sends out numerous bursts of fire; he also likes to cause a blast of flame to shoot up from the floor under his adversary’s feet. You’ll definitely want the Wind Storm to calm this guy down.
HP: 28
AT: ?
Number: DWN044
Weakness: Yamato Spear
Appears In: MM6
Knight Man
Knight Man is skilled with his mace-like weapon, but it has limited range and can also be jumped. The Robot Master moves around a bit, though, so you have to keep on your toes. Use the Yamato Spear to bypass his shield.
HP: 28
AT: ?
Number: DWN045
Weakness: Blizzard Attack
Appears In: MM6, MMPB, MMPF
Plant Man
Someone was running out of ideas for Robot Masters, and this guy shows. Plant Man possesses another copy of the Leaf Shield. But if you get accustomed to his jumping pattern and fire fully-powered Mega Buster shots when he is not protected, you can fell him easily.
HP: 28
AT: ?
Number: DWN046
Weakness: Plant Barrier
Appears In: MM6
Tomahawk Man
When he starts chucking feathers at you they can be hard to dodge, and his Tomahawk is even worse. Protect yourself with the Plant Barrier and move in close.
HP: 28
AT: ?
Number: DWN047
Weapon: Wind Storm
Weakness: Centaur Flash
Appears In: MM6
Wind Man
Not only can this guy blow you around with his fan, but he can also propel himself into the sky and ride around on a cushion of air. You’ll want to use the Centaur Flash on Wind Man to knock him out of the sky.
HP: 28
AT: ?
Number: DWN048
Weapon: Yamato Spear
Weakness: Silver Tomahawk
Appears In: MM6
Yamato Man
Yamato Man is a master with his spear, and as an added touch, when he hurls his spearhead he actually walks over and picks it up again. Use this time to nail him; the Silver Tomahawk works well.