Ironically, Bright Man has the Flash Stopper, not Flash Man. Go figure. Anyway, the Flash Stopper works in bursts; it consumes a chunk of energy to temporarily freeze enemies in place. After a few seconds, the effect wears off. There is no constant drain on the weapon, and as a bonus, the user is able to fire arm cannons while his foes are frozen.
Several large chunks of rock spiral outward from the user. This can hit things high in the air where Mega Man’s normal cannons cannot reach, but it can also be somewhat difficult to aim.
This creates a capsule which jets high into the air before bursting into a brief but damaging downpour of ionized rain. The user of this weapon is shielded from its effects, but anyone else caught vulnerable in the deluge is sure to be damaged. This weapon is obviously useful for its ability to hit anywhere on the screen without aiming, but keep in mind there is a delay between the time that you fire and when the rain shower occurs.
Despite its name, this is a shield in a similar manner as the others. However, this one has the nice addition in that you can not only walk around while it’s active, you can also fire it off at your discretion by pressing the fire button.
A small wave of damaging water travels across the floor for a short distance. The usefulness of this is limited in that it can only hit things on or near the ground.
The colored pellets are weapon energy. They refill your current weapon or adapter rather than your life energy. Weapon energy changes color according to which weapon you are currently equipped with. Before picking up a pellet be sure to equip a weapon that needs the energy.
Extra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage, restarting at the furthest continue point that you’d reached.
This is an entire stock of energy that Mega Man can carry around until needed. You use these off the subscreen (select the “EN” option). When used, Mega Man’s energy meter will be refilled completely. Mega Man can carry up to four of these at a time.
Actually, this is the same thing as a Super Tank, and has become obsolete in favor of the Super. It refills Mega Man’s health meter and all of his weapons.
This is a springboard which enables Mega Man to leap greater distances. Just call Rush and then jump onto him. You’ll rebound off and soar almost to the top of the screen.
Like Flash Man, Bright Man is equipped with plasma arm cannons to take advantage of his frozen enemy. His arm cannons aren’t the thing to fear, however; he does much more deadly damage if he manages to leap on you. Try using the Star Crash on him.
This guy’s Napalm Bombs bounce along the ground for a bit before exploding. Napalm Man has a Bomb shooter built into each arm, and thus can send out two Bombs simultaneously.
The Star Crash is actually another shielding weapon, with which Star Man loves to surround himself as he bounces around the room. Plasma him with powered-up Mega Buster shots whenever he lowers his shield. This is probably far easier than using any Master Weapons.
This giant hulk of a robot is built to look as though he’s constructed completely from bricks. His weapon is the Power Stone which sends out several rocks in a spiraling formation. Stone Man will also leap high into the air and attempt to land on his enemy, or sometimes he hops around repeatedly, chasing after you to the point of madness. He will sometimes appear to crumble into a pile of bricks when he hits the ground after a high jump, only to quickly get back to his feet. Napalm Bombs work well on Stone Man though they are frustrating to use as he is invulnerable most of the time (you cannot hit him when he is charging up his Power Stone or when he’s crumbled into a pile of bricks). Sometimes it is better to simply plaster him with rapid-fire plasma shots.
Rapid fire him with the normal arm cannon (even though your shots will only take damage when he isn’t flashing) to keep him from Flushing you, or hit him with a super-shot or a Water Wave the instant he starts his Rain Flush dance animation—which ought to knock him out of it. They made him a bit harder here...
Use Mega Buster. No kidding. Jump his Water Wave, then slide all the way across the room. The first time he’ll be able to shoot a spear at you; all of the rest of the times he will be scrolled off the screen and the spear will never come. Wave Man will leap at you; turn, release your shot at him, and slide to the other side of the screen. Repeat.