That’s not to say that Model A by itself is completely useless, though. You can shoot straight forward and charge up for a more powerful shot. (Ashe’s is a laser that bounces off objects.) You technically have two guns, although you can’t really fire them both at once because the sub-weapon button is for your homing shot. For this, hold down the button to create a triangle-shaped sight and to lock onto enemies. Release the button to fire. These controls make this feature somewhat cumbersome to use.
Model A is unique in that it has a Giga Crush attack. Hold the button down until the cube expands and then release it to perform the attack. This damages all enemies on the screen at the cost of your entire weapon meter. Because of this, it can only be performed when your weapon meter is completely full.
You can charge up to shoot a fireball (as Grey) or a fire bomb (as Ashe) at full charge, or to just do a knuckle blast at half charge. Hold to shoot upward, and charge up and press and release the button to send flames along the floor (as Grey) or to drop a fire bomb on the floor (as Ashe). Likewise, when you fully charge as Grey and the shot hits a wall or something else that’s solid, the flames will travel along that object in a similar manner.
The main weapon button shoots kunai daggers forward at random upward arcs while standing on the ground, and in a fan-shaped spread when in the air or hanging. Tapping the button rapidly will shoot lots of them at once; holding down the button will fire exactly four. Charging up produces a large throwing star as Grey; for Ashe, she gets a shield of throwing stars that circles around her. The shield damages things it touches and can protect you from some attacks, though for every attack it blocks or everything that it hits, you lose one of the stars circling you, and eventually they are all used up. Both of these charged attacks are considered to be sabers.
The lower screen while using this model shows you a zoomed-in map of the current area. Enemies show up as “!” marks. You can shoot at them by tapping the mark on the lower screen (this requires weapon energy). What’s so neat (and exploitable) about this is that it doesn’t matter if the targets are within normal range of your weapons—or even if you are able to fire normally at all. Siarnaq can fling these daggers through walls, behind him, above him, under him, whatever. You can even be incapacitated and shoot daggers this way. Blast away!
This model can air-dash, including straight up. It can also hover (press jump while in the air). You can air-dash and hover in the same jump. Your attacks are two sabers. Because you have two of them, you can charge them both simultaneously, and have two charged shots in reserve instead of just one. By pressing the main weapon and sub-weapon buttons with the right timing and sequence (main, sub, main), you can perform a small cross-over attack which shoots a slash a short distance forward. Charging up produces a set of moving tornados that can also shock things.
This form’s weapon is a lance. On land, it just slashes. While swimming, your character will twirl the lance around in a full circle. The charged shot produces a slow-moving ice dragon that semi-homes in on enemies if you’re Grey. If you’re Ashe, you get a useless spiked ice ball in front of you. You can, however, slash it to produce a fan-shaped burst of four ice shards.
The lower screen of this model shows you your surroundings. A Cyber-elf points out items you can pick up that are within range.
Hold down the sub-weapon button and release and you will get a duplicate of yourself (Ugoyle) a short distance ahead of you, similar to the Soul Body. This copy can go through walls and basically is incorporeal except it can pick up items. When you press the sub-weapon button while Ugoyle is out, Ugoyle does a circle-kick that can knock enemies for a loop. If you circle-kick one of your own throwing stars, it’ll get kicked up at an angle and turn into a large blue glowing sphere as it goes. Ugoyle seems to last for a preset time, then disappears.
His main weapon is a metal wheel that rolls along the ground and walls, similar to the Spin Wheel. If you hold down the sub-weapon button, Bifrost will open his mouth and shoot teeth (“fangs”) forward repeatedly until you release the button, at which point he snaps his mouth closed. This uses weapon energy.
While standing on the ground, charge up and hold while releasing the button to do an upward attack that can smash through breakable objects above your head. You can also use this to reach high areas before you pick up Aeolus or Queenbee. Likewise, charge up and release the button while you are in the air to do a diagonally downward kick which breaks things below you.
While Buckfire is dashing (using the dash button, not just moving), his horns glow and you can damage things with them if you hit them just right.
Assuming you are underwater, this form can swim around and even do a jet-dash. It is invulnerable to most obstacles (including spikes) from the top. Pressing the fire button shoots an ice shard forward. Charging up produces a full-screen Time Bomb which effectively slows down all objects on the screen except for you for as long as the sparkles are flashing on the screen. You can even switch to another transformation while this is going.
The main reason to use this form, though, are its dash capabilities. When you dash normally, Hedgeshock does a Sonic impression by spinning into a spiked ball. If you hold while doing this, Hedgeshock will compress herself down into a smaller ball that can go through passages that normally you have to crawl through.
Queenbee’s other feature is the fact that she can “dock” onto certain objects by landing on them and pressing . Once you are docked, press the jump button to fly off with the object. Press to let go.
This transformation can shoot only diagonally downward, even when she’s on the ground. Charge up for a fire-based shot.
This form can climb rods and other vertical poles, of course, by pressing or in front of them. Using the main attack button (the whip), you can pull yourself from rod to rod by pressing in the direction of the rod (on the control pad) while pressing the main weapon button. If you use the charged version of the main attack and touch a rod with the electric whip, sparks will travel up and down the rod.
This guy’s main attack is a circular sonic wave that has short range. Charging up produces a slash.
While jumping, either press the saber button twice, or else hold and press the saber button to do a spin slash. For Grey, press saber + while in the air for a down-stab that also produces two blocks that arc left and right when you hit the ground. For Ashe, press saber + while on the ground for an upward attack that also sends a slash forward.
He moves around a lot and slashes a lot, including the triple-slash which produces the projectile like you can do. And he can charge and create tornados, which are more irritating as Ashe than Grey because they track your movements, making it hard to get clear of them before they swerve themselves into you. His ultimate attack involves him hovering high in the air while two pods with electric spokes rotate slowly in opposite directions.
The safest spots on the screen are the two lower corners. Also, if you jump up and stand on the far edge of one of the platforms, against the edge of the screen, you can avoid taking damage from most of their attacks as long as you are far enough over so they don’t run into you bodily when they land on the platforms.
The two of them share an energy meter; once you do enough damage to get toward the end of the final bar of the meter, one of the two (usually Ugoyle) will become disabled and will no longer be a part of the battle, and the remaining twin will fight by himself. This alters the attack pattern slightly as he tends to toss more throwing star bombs then.
Perhaps the easiest way to take out Atlas is to transform into Chronoforce, do a Time Bomb, then turn into Rospark, wait until Atlas is above you on a ledge, and stand underneath her and hit her with your charged lightning attack (the one that shoots straight up) over and over. Slowing down time isn’t required, just makes it easier to charge up and hit her repeatedly before she can move.
Stand on either side of the room, on the ice blocks, and blast at his head with Atlas. As long as his mouth is not open, you can damage him. (As Ashe, Atlas’s exploding bombs can usually hurt Bifrost even when he has his mouth open—the bomb explodes on the teeth, but then the explosion frequently will hit Bifrost’s body where he’s vulnerable. So just keep charging up and tossing bombs over and over.) His wheel attack won’t harm you while you are on the ice blocks, but note that Bifrost is capable of destroying the blocks so you will need to be careful of that. Most of the time, though, he only takes out the first two blocks, so you are generally safe if you are against the screen. If he takes out all of the blocks on one side, you can try crossing the room and standing on the ones on the other side.
He can also shoot relatively slow-moving fire arrows at you. It’s cute that they stick to walls and such for a few moments after they hit. Make use of what remains of the left wall to dodge. Note that you can hit him even when he’s off the screen a bit, so you can afford to stand back and blast him.
When Chronoforce disappears into the center of the screen, there are two main attacks he may do. One is his Time Bomb (which, unlike what you use, does not slow you down, but speeds him up). The other attack is where he shoots multiple shards of ice in lots of various directions. In some cases, this attack will finish off with the ice shards appearing in the foreground and returning to Chronoforce in the background.
Buckfire is a good form to use here, both because of his easy fire damage and the fact that he moves relatively quickly underwater.
One easy way to defeat her as Grey is to shoot ice dragons at her repeatedly using Thetis. You should probably stand on a ledge to avoid the dash attack, though you may have to move around depending on where Hedgeshock goes.
She uses a variety of attacks, including homing missiles and lasers from her pod, and small shots that angle diagonally downward when she doesn’t have the pod. She can also release little bees that aren’t much of a threat, and you can destroy them to boot. Her ultimate attack is a large burst of fire that she shoots straight down, which explodes into flaming debris that fly off in arcs.
His ultimate attack involves him charging up (during which time he recovers health), then he fires a large laser. The only safe place from this is the floor (dash or duck under the laser if needed), because after staying low to the ground for a moment, he moves upward high enough to hit you if you are on the wall. When the laser stops, beams of energy will travel down all of the wires, so stay away from them.
As Grey, you can use Thetis to good effect here. Just charge up and shoot the ice dragon at Rospark over and over.
He’ll use the same sort of attacks that you get when you use his transformation—the daggers, the giant throwing star as Grey, and the star shield as Ashe. He will also make use of his ability to latch onto things. Finally, he can form duplicates of himself which appear in three parts of the screen. Shoot the “real” one to put a stop to this attack. Since he has no technical weakness, just blast him with super-shots.
Thetis can use the attacks that you have access to when use his transformation. He can also create a spiky ice wall that splits into a fan-shaped spray of ice shards, and he can fire a gigantic ice spearhead down at an angle. And he can form underwater mines in the form of spiked ice spheres that drift downward, then are sucked into a whirlpool in the center of the screen.
Try slowing Thetis down with Chronoforce; you can also use this form to swim around as necessary to dodge attacks. Then switch to something like Buckfire or Atlas to do damage. Remember you can destroy most of Thetis’s ice attacks out of the water if you can do enough damage to them.
He can raise Funky Junk buddies from the floor, which can be destroyed normally. Vultruron can also produce angle slashes that go in three directions downward. And sometimes chains drop down from the ceiling; you can destroy these by hitting the gems in their bases.
Since he’s usually fairly high, I tend to jump in and circle-slash him with Model ZX, but you have to watch out for his sonic attack.