For a description of what these stats mean, see the Stat Explanation
- Open Menu: No
- Charge Up: No *
- Lose Charge: No
- Horizontal Recoil: 1/2 block
- Shots On Screen: Yes
- Fall Off Ladder: No
- Paused Refills: Yes
- * If you are equipped with the Auto-Charge Helmet, you can charge before battles
Note: Elves come in categories, so rather than list each elf, I’m going to simply list the distinct categories.
These elves give you some free extra lives (continues).
The vast majority of the Nurse elves restore some lost health when used. These are similar to a Sub-Tank except they don’t need to be filled first and can each only be used once.
She flies back and forth across the top of the screen. Occasionally she will drop a life energy pellet. Level her up and she will drop them more frequently.
When you use this one, the elf will turn into a Sub-Tank and appear on your subscreen. You can then fill and use this Tank as usual. Tanks never disappear.
There are a few elves which will increase your maximum health, including one which doubles it (it gives you an overlapping meter like what some bosses have).
If you fall onto spikes or lava with this active, you take damage instead of dying. The damage dealt is a big chunk, but still, better than an instant death.
This elf speeds up how fast you climb ladders.
At first level, this elf fires one bullet forward constantly. At second level, he auto-aims. Some variations of these shoot toward the ground instead.
When you use this satellite elf, it will catch you each time you fall into a pit. This works like Beat in Mega Man 7
. Note that because the elf will catch you an infinite number of times, you can in essence use this to cross pits by just floating across them. However there really aren’t that many big pits in the game to take advantage of this.
This elf eliminates your horizontal recoil (as seen in the game play stats
This increases your running speed slightly.
These elves follow you around, and when they spot an enemy they can affect, they fly over and latch onto it, stunning the enemy for as long as the elf holds. You can attack the enemy without harming the elf, and should you choose not to destroy the enemy, you don’t have to worry about leaving the elf behind because it will let go and catch up to you if you move far enough away. Not all enemies can be grabbed.
Use this on a boss to cut its energy meter in half.
These elves have a new function now; they shorten your charge time for all of your weapons.
When you use one of these powerful elves, the area in which you currently stand will become completely empty of most minor enemies. This is an excellent one to use in places with lots of pits or floating platforms where enemies keep knocking you out of the air.
This ensures that enemies which can drop items when defeated (such as energy, crystals, and such) will always do so. What items are dropped is still random. This is a useful one for gathering crystals.
Turns all minor enemies in the area into Mets. This one’s for real!
These elves raise your rank to A instantly when used. You’ll want to use this before you fight the boss of a particular stage in which you want to get the EX Skill.
These elves boost the power of your various weapons, depending on the elf.
When used, these elves will attempt to stun all enemies in the area for a short duration. Can only affect certain enemies.
Super Recover Elf
When you use this, energy and crystals that you pick up are worth more. It’s much easier to fill your energy meter when this is active.
These elves give you additional abilities based on the elf. The elf’s description will point out what controller motion you need to use the technique.
Cataloging all of the enemies takes time, so this list is incomplete for now.
In bat form, they simply fly toward you, even through walls and floors. When they close their wings, they drop downward and then spin across the floor. They are invulnerable when their wings are closed.
Similar to enemies from the classic games, these cannons can only be harmed while their shells are open while they are firing. They shoot in two directions simultaneously.
This tank is shielded from one side. Hit it while it is swinging its spiked ball at you, or just whack it with a charged Recoil Rod.
Walks along ceilings and shoots a flurry of projectiles downward. Its shots can be destroyed.
These appear and disappear. They shoot dart-like projectiles in four directions simultaneously.
This pile of junk occasionally tosses chunks of itself at you. But it never seems to run out of ammunition...
This cannon only shoots when you get too close to its red sensor beam. The cannon turns back and forth. Try to approach it from behind.
These move back and forth and have no direct attack, but when you hit them, they explode. The explosion will harm enemies too, so strategic use of these bombs can really make your day.
Not really a cannon at all; this ejects small flying robots at regular intervals. There was an enemy in Mega Man X2
similar to this.
These enemies serve one purpose in the game, and that is to fly toward you when you trigger alarms in certain stages. They are relatively easy to deal with as their only attack is direct contact.
This cannon’s turret can change angles so as to attempt to hit you with its arcing shots. It cannot move, however, so just approach it on your terms.
Shoots twin shots and drops small bombs underneath it. Falls on the ground if you zap it or freeze it. If you’re really good, you can even shoot off its propeller and strand it on the ground. This won’t keep it from attacking you, though...
Now these are pretty funny. They shoot heavy cannonballs which roll along the ground. If you hit the cannonball with the Recoil Rod (or with your body, for that matter), the cannonball will change direction and begin rolling the other way. If the ball hits the cannon, it will destroy it.
Not really an enemy, although you can destroy them. These produce ice platforms which float upward. You can stand on these to reach higher areas underwater. However, occasionally Icebons will throw some spiked balls into the mix.
This flamethrower is shielded from one side. You can hit it with a charged Recoil Rod to turn it around, but if you do, you better be prepared to destroy it quickly or it will simply take the opportunity to barbecue you.
Little rats that typically appear from holes in walls. They are almost always found in groups.
Bees which hover motionlessly in the air for a short time, then suddenly zoom in your direction. If you want to dodge them rather than destroy them outright, you need to anticipate when they are going to make their charge, then move.
These things are hilarious. When you turn on a lamp, they are attracted to the light and just spend their time fluttering around it. In absence of a light source, these moths simply fly back and forth.
These cannons rotate around poles and cannot be harmed except while they are shooting. This property is probably their most irritating, because their locations can sometimes make it difficult to hit them with the correct timing.
Also Known As: Pantheon Fist
A larger version of the regular Pantheons that punches at you with its over-sized arms.
Also Known As: Pantheon Guardian
This slower and more decrepit model has a sword arm instead of a gun. Depending on the angle of the floor, it may or may not be able to hit you.
Also Known As: Pantheon Hunter
It’s a humanoid robot that looks a little bit like X. Fires three shots rapidly in spurts. They reel when you strike them, so blast away.
Flying enemies with bombs underneath. They occasionally leave behind their bombs. I don’t even want to comment on the name...
This is a plant-like robot that shoots spores which grow into more copies of itself. However, each plant will only spawn so many copies of itself; the copies then just shoot normal bombs.
Little fish that, because of their coloring, look almost like fish bones. They swim toward you, trying to make your life difficult underwater.
Oysters similar to the ones found in the classic Mega Man games which are only vulnerable while they are open.
These are the Shield Attackers of this game. They are invulnerable from the front unless they are firing. So either wait until they fire, or shoot them from behind.
Very similar to the Crazy Cannon enemies from the classic games. They walk along then stop and shoot at you.
These little guys hide under the snow or sand, visible only by the little humps they produce. Then they jump out of the ground and toss a projectile at you. Try to stand beside them and hit them with a saber weapon quickly as they appear.
One of the more bizarre enemies; these cords hang from the ceiling, swinging back and forth, then eventually break off and start bouncing along the floor trying to bite you with the sparking end. Hit the “head” of the snake to harm it.
These cannons flip out from an otherwise plain wall and shoot at you. The irritating part about them is that destroying them accomplishes nothing. They will come right back the next time the tile flips.
Another classic enemy with a new look. These move back and forth on their surface, speeding up when you are standing on that same surface. Attacking them will cause them to pause for a brief moment.
These enemies shoot from volcanoes and other sources of magma, then trot along the ground trying to get at you.