This model’s weapons are two sabers. By pressing both the weapon and sub-weapon buttons with the right timing and sequence (main, sub, main), you can perform a small cross-over attack which shoots a slash a short distance forward. Charging up with this model produces thunder balls which have semi-homing capabilities. Charging up to the second level and holding while releasing the fire button produces a vertical tornado directly in front of your character. This model’s thunder-based attacks can stun enemies, activate machinery, and put out fires. The lower screen of this model shows the energy meter of enemies that you hit, and of bosses. For Pseudoroids, it will also show what part of their body holds their Biometal.
This model has only one lance and you can’t do triple-slashes with it; because of this, her attacks are relatively slow. The charged shot creates an ice platform that you can stand on. Shove it around by slashing at it. It’ll float when underwater. Charge up to the second level and hold while releasing the fire button to form a slow-moving ice serpent that will circle toward any enemies that might be on the screen. This model’s ice-based attacks can briefly freeze enemies.
The lower screen of this model shows you your surroundings. A Cyber-elf points out items you can pick up that are within range. This model does not slide on ice.
You can use the lower screen to customize the paths that the shots fly in, which is rather cool. You can also shoot straight up by holding while firing (in this case your customizations are ignored and the shots just fly straight up). Charging up produces a larger fireball which can destroy certain objects. Charge up to the second level and hold while releasing the fire button to produce a flame along the ground. Fire-based attacks can burn things.
This model fires up to four small daggers with each press of the button. If you are standing on the ground, all four daggers go forward, but if you’re in the air or hanging onto something, some of them are thrown angled downward. Charge up to toss a large throwing star that goes out a short distance, stops and hovers for a moment, then returns to you. This is considered a saber weapon and can inflict multiple hits on enemies. Charge up to the second level and hold while releasing the fire button to produce a sphere shield around yourself that will negate the damage of one hit and then vanish.
The lower screen of this model shows you a radar view of the current screen; this view will reveal hidden passages and breakable walls. Enemies are marked on the radar with “!” symbols.
In OIS mode, your buster shots will be super-shots all of the time (which means you can’t fire while moving), and if you charge up, you can get two super-shots just like with Model X. You can no longer charge your saber, but you get lots of combination moves activated by pressing different directions on the control pad while using either of the two weapons. For example, + saber is a flaming uppercut slash that is fire-based. + saber flings a slash forward that is thunder-based. Slash while in the air and you get a spread of slashes in all directions that are ice-based. + buster (while on the ground) produces a ground-slam move that kicks up boulders. If you charge up partway first, then hold + buster, you get a fan-shaped burst of shots. Charge up fully and he sends laser beams up and down across the screen. And so forth.
The Biometal is in his head, which makes him exceedingly annoying to get a L4 Victory on. If you aim low, for his feet, you can avoid damaging his Biometal except for when he is crouching to charge. The problem is, he likes to charge. A lot. And he heals while charging. Have fun.
The Biometal is in his arms, which can make it a little difficult to hit him without harming it, but if you shoot a thunder ball so that it comes in from above, you can usually strike his head instead of his arms. You can also hit him from the front with saber slashes as long as he’s not in certain frames of animation. This is risky though.
The Biometal is in his wings; try to aim for his legs while he is hovering on one side of the screen, and avoid striking at his body or head.
The Biometal is in her neck, which for all intents and purposes means her head. Try to aim at her feet; one trick is to charge up to the second level with Model LX and hit Hurricaune with the ice serpent shot just as she’s coming down from the top of the screen.
For the most part you want to stay on a wall during this battle (jump over the ice on the wall if necessary); most of his attacks will miss you if you are high enough. Avoid the beams of lights that he shines, and the ice serpents he sends out cannot exit the water, so you can avoid them by climbing out of the water. Just watch out because Lecanchor can also send ice across the surface of the water and nail you up there; this attack will also knock you off the wall if you’re touching it at the time.
She shoots ice bolts at you, straight forward and diagonally downward, while also moving up and down. She can also send out an ice chunk that drops smaller pieces that drift downward like snowflakes and freeze you if they strike you, or form ice spikes on the ground otherwise; destroy this attack with your own shots. And she can suck you toward her, or form an ice chunk then send it toward you on a laser beam (slow this down by shooting at the ice chunk on the end). Not to mention, the lantern fish itself can fire a large torpedo from its mouth which goes across the floor and blows up if you don’t destroy it before then. If you get close to Lurerre and damage her, sometimes she’ll disappear and then the big fish will try to chomp you.
Note that the Biometal is in her little head; aim carefully at her feet (fin?) if you don’t want to hit it.
The Biometal is located within his two big arms. This makes him rather hard to hit without damaging them, although you can aim for his feet while he’s clinging to the rope at the top of the screen—as long as both arms are up.