For a description of what these stats mean, see the Stat Explanation
- Open Menu: No
- Charge Up: No *
- Lose Charge: No **
- Horizontal Recoil: 1 block
- Shots On Screen: Yes
- Fall Off Ladder: No
- Paused Refills: Yes
- * You’ll have to charge up before entering the gate instead
- ** If you try to fire and get hit at the same time, you’ll lose your charge and your shot
Zero begins the game with this. Operates very much like traditional arm cannons. It fires rapid shots and can also be charged.
This works very much like Zero’s sabers from the X series
, except he can actually charge this one (once it is leveled up enough).
This weapon is a telescopic staff with a blade on the end, essentially. It has extremely limited range, but can be used in any of the eight directions (including straight up and straight down, although for straight down you must be in the air when using it).
When this is equipped, hold down the appropriate button to put up a shield in front of Zero. This will reflect certain shots from enemies. Zero can move around while the shield is up, but he cannot dash while using it. When fully charged, Zero will throw the shield like a boomerang. However, Zero cannot use the weapon again until it returns to him.
Thanks to Andrew for some of this data.
Cyber-elves act as items in this game. Equip them using the Trans Server and use them off the subscreen. Each elf can only be used once, but some have permanent effects that stick around. Note: Elves come in categories, so rather than list each elf, I’m going to simply list the distinct categories.
While it is active, this elf circles around you, and most energy-based shots which strike the elf will restore your energy. Doesn’t work for everything, though. This elf will disappear after a short time.
The vast majority of the Nurse elves restore some lost health when used. These are similar to a Sub-Tank except they don’t need to be filled first and can each only be used once.
When you use this one, the elf will turn into a Sub-Tank and appear on your subscreen. You can then fill and use this Tank as usual. Tanks never disappear.
There are a few elves which will increase your maximum health, including one which doubles it (it gives you an overlapping meter like what some bosses have).
This one circles you madly, and any enemy bullets that strike it directly (it won’t shield you completely) will be absorbed into the elf instead of hurting you. When the elf sustains enough damage, it explodes, damaging any nearby enemies.
This increases your speed in climbing walls a tad.
This one seems to double your defense, so that damage enemies do to you is halved. Note that this won’t have an effect on enemies which only do 1 point of damage to begin with, since all hits will do at least that much.
This one follows you around, and when it sees an enemy that it can affect, it fires round blue bullets at it. Lasts until you start or clear a mission.
You have to activate this one, after which it will catch you the next time you fall into a pit. This works like Beat in Mega Man 7
This increases your running speed slightly.
activated, these elves follow you around, and when they spot an enemy they can affect, they fly over and latch onto it, stunning the enemy for as long as the elf holds. You can attack the enemy without harming the elf, and should you choose not to destroy the enemy, you don’t have to worry about leaving the elf behind because it will let go and catch up to you if you move far enough away. Not all enemies can be grabbed. This elf type has an interesting side effect, in that it warns you of enemies that are slightly off the screen, since it can see them before you scroll them entirely onto the screen. You can switch areas with this elf active, but it will go away if you start or clear a mission.
Use this on a boss to cut its energy meter in half.
This is to give you more time in missions where you have a time limit.
Damage Zone Elf
This puts a platform on the top of all spikes in the area. This allows you to walk on the spikes as if they were simple ground.
When you use one of these powerful elves, the area in which you currently stand will become completely empty of most minor enemies. This is an excellent one to use in places with lots of pits or floating platforms where enemies keep knocking you out of the air. Like all of the area-effect elves, this seems to last until you start or complete a mission.
This ensures that enemies which can drop items when defeated (such as energy, crystals, and such) will always do so. What items are dropped is still random. This is a useful one for gathering crystals.
Turns all minor enemies in the area into Mets. This one’s for real!
When used, these elves will attempt to stun all enemies in the area for a short duration. Can only affect certain enemies.