Note: All Japanese names are listed given name first, family name last.
Also Known As: Net (Netto) Hikari
Your typical fifth-grader whose best friend happens to be his Net Navi, MegaMan.EXE. He’s resourceful and isn’t afraid to get in over his head, which is often where he gets MegaMan as well. He is, though, just a little bit dense.
Also Known As: Rockman.EXE, Hub, Site (Saito)
Lan’s Net Navi and a skilled virus buster. Like all Net Navi, he is incapable of leaving cyberspace because he has no physical body, but he communicates with Lan through his PET terminal. MegaMan and Lan get along like brothers—both the good aspects and the bad.
Also Known As: Mail (Meiru) Sakurai, Maylu Sakurai
Probably Lan’s closest friend outside of MegaMan.EXE, although he doesn’t acknowledge this fact. Mayl is a girl in Lan’s class who loves walking with him to school and just plain spending time with him.
Roll is Mayl’s Net Navi and, as a result, rather good friends with MegaMan.EXE. When called upon in battle, she has both offensive and healing capabilities.
Also Known As: Enzan Ijuuin, Chaud Blaze
Chaud is a Net Battler—a member of a group of individuals who have made it their purpose to use their Net Navi to combat Net crime. He takes his job very seriously and gets irritated by any unauthorized interference.
Also Known As: Dekao Oyama, Dex Ogreon
Another of Lan’s classmates and the owner of GutsMan. He takes great pride in his Net Navi but in truth isn’t very good at fighting Net battles.
Also Known As: Yaito Ayanokouji, Yai Ayano
This rich fifth grader has a lot of knowledge of PETs, or at least likes to think she does. She helps out Lan mostly by giving advice.
Yai’s Net Navi is programmed to be calm and polite.
Also Known As: Dr. Yuuichirou Hikari
Dr. Yuichiro Hikari
Lan’s father and an expert in PETs (Personal Exploration Terminals, or sometimes just PEsonal Terminals). He is, technically speaking, the creator of MegaMan.EXE.
Lan’s mother, who is generally oblivious to what Lan is up to (or pretends to be).
Also Known As: Dr. Wily, Mr. Wily
The leader of the World Three (WWW). A rather insane man who wants nothing more than to delete the entire network.
Also Known As: Count Elec, Jack
Yet another of Wily’s cronies, his guy gets a charge out of everything. Even his clothing glows.
Also Known As: Dr. Seiji Hikawa
This man works in the Waterworks and is generally law-abiding, but helps the WWW when they use his child as a hostage.
Also Known As: Madoi Iroaya, Maddy
Another WWW henchman who has strange tastes in just about every regard. She has no qualms bilking people out of thousands of dollars or even just plain killing them.
Also Known As: Mariko
This is the teacher in Lan’s school.
This man runs a seafood shop and Net Battles with customers for entertainment on the side.
Also Known As: Miyuki Kuroi
This mysterious woman runs an antiques shop.
Also Known As: Yamitaro Higure
Higsby loves rare chips; in fact he’ll go to almost any ends to obtain them. However after spending some time operating outside of the law, he finally reforms and opens a chip shop instead.
Also Known As: Kenichi Hino, Hinoken
One of Wily’s henchmen who dresses up as a repairman and tries to take over peoples’ home networks.
A lover of nature who sells healthy lunches. She also accepts Net Battle challenges.
Also Known As: Mahajorama
Wily’s right hand man. Apparently being a weirdo is a prerequisite to get into Wily’s upper circles.
Also Known As: Yuriko
This is a teacher in DenTown who also happens to be Mari’s twin sister.
Note: Hidden bosses are not yet listed here.
I will get to them later.
Also Known As: BomberMan.EXE, BlasterMan.EXE
BombMan doesn’t attack directly, instead he kicks bombs over to your side (and occasionally uses a Mine chip). The bombs always explode in a plus formation, meaning if you stand on the proper squares they won’t hit you. Also you can destroy the bombs by shooting them, either on BombMan’s side or yours (although they explode pretty fast once he kicks them).
Also Known As: ColoredMan.EXE, WackoMan.EXE
ColorMan comes with two invincible helpers which do his attacking for him. They also get in your way, making hitting ColorMan difficult. Try using Steal chips and attacks that crack panels to freeze the helpers, and/or lob attacks over them at ColorMan.
ElecMan has two main attacks; one you want to keep moving and the other you don’t. Either way ElecMan charges up first; when he does so and the square underneath your feet highlights, you want to move, because he’s about to send down lightning bolts. Keep moving to avoid all four bolts. Otherwise, he’s going to set up electrical pylons, so stand still because a pylon will never form where you are standing. However don’t stay between pylons because they will zap you. Destroy one pylon to destroy them all. Note that ElecMan can still heal by standing between the pylons, if they are on his side of the stage.
Also Known As: TorchMan.EXE
FireMan primarily shoots jets of flame across the entire battle field. He also has bombs which form flames where they hit, so you will have to avoid those tiles. You can tell which attack he’s going to use based on how he winds up for it. The best time to hit him with chips is just as he’s charging up to attack; he moves around too much otherwise. Luckily there is enough of a delay before he shoots that you can generally interrupt him (or get the heck out of the way) without too many troubles.
GutsMan can crack the blocks on your side, but this can be to your advantage if you use it carefully. Break a block to the very right of your side of the playing field and stand on the block just behind it, and GutsMan will be unable to hit you (but you can still shoot at him when he is across from you). Also, if you stand on the far right of your space, GutsMan will try to punch you; simply take a step back and blast him.
IceMan primarily builds ice blocks (which can be destroyed, or lob weapons over them) and throws ice spikes which always form a plus formation from where they land. If you get hit by a spike you’ll be frozen so rapidly hit buttons to break free.
This battle can be easy or frustrating depending on which virsues MagicMan decides to summon. MagicMan himself stays in the same spot at the back center shooting his MagiFire at you. If you destroy one of the viruses, he’ll summon another one to take its place after a short while.
NumberMan looks like Bright Man but probably went through a name change to make him match his weapons better. He attacks with various bombs; if you don’t shoot them enough to destroy them before they blow, you’ll take damage—it’s pretty much as simple as that. Likewise, his bombs which move across the screen have to be destroyed before they reach you if you want to avoid taking damage. If you have a rapid-fire thumb, I would recommend shooting the bombs with the MegaBuster (stand as close to them as safely possible) and saving your chips for NumberMan himself. (NumberMan doesn’t move which makes hitting him very easy.)
Also Known As: Blues.EXE
ProtoMan is Chaud’s Net Navi and his yes man. Rather quiet and straight-forward, he cooperates with his operator almost to a fault. He’s equipped with a sword that can do serious damage, and a shield which can block most attacks. However he can’t block while swinging, which is his major weakness.
Shoot the fins with your MegaBuster until you figure out which one is SharkMan and he’ll eventually pop up to toss some attacks. At this point he’ll remain still enough for a few seconds for you to empty your arsenal on him, although watch out that the other two fins don’t get in the way.
SkullMan shoots straight bursts as well as tosses blades which will wander your side of the arena trying to get to you. You can sometimes destroy the blades by striking SkullMan with a powerful enough blow (so that he reels).
Watch the shadows to dodge the boulders. StoneMan doesn’t move much so you can pretty much just blast away. When he gets low on health he’ll start up his laser beam attack; although the attack itself isn’t very hard to dodge, the head can’t be harmed, so you’ll have to work around it. Be careful when firing a chip that the head doesn’t come up in front of you while you are firing and block the hit.
WoodMan can jump around and cause wood spikes to come up from the floor on your side. He also uses tower attacks similar to other enemies’ but fast and powerful. He can also regain HP by growing a tree and absorbing the apple from it (no joke).
For the viruses section, currently I’m listing only one variation of each enemy, unless I have specific commentary on another version. (Most variations simply increase the HP and attack power of the enemy in question, although some have significantly different effects.) Also, not all viruses are catalogued here yet.
These tanks move up and down in their column, occasionally stopping to fire a bomb at you. The bomb hits three tiles in a column, with your location as the center.
This deceiving cute little thing will try to line up with you by moving anywhere in the enemy battle field, then when it has a good shot, it’ll fling a ring at you. The ring is fast and paralyzes you if it hits.
These things can’t move. They only fire straight forward. Although their shot is fast, it is easy to avoid because the cannons cannot fire rapidly.
These move up and down in a column, then when they are lined up with you, they shoot forward. They go all the way across the screen (across your area as well), then when they vanish off the left side of the screen, they float back down on their side where they had left. A Fishy’s dash will get interrupted if it hits an object or another virus, so you can stop one by positioning yourself behind something else.
These viruses jump slowly from place to place on their side of the field. Every few hops, they will vanish and reappear above you as a large 10-ton weight, and try to drop onto your head. Some variations damage other panels next to the one they strike. Try taking a step back just as they appear over your head, then whack them the moment they land.
These hands move to the column right before you side of the battle field and produce time bombs on the first tile on your side. You can shoot the time bombs directly to destroy them; if you do so before they count down to 0, you avoid the damage. Also, try tossing bombs and other such Battle Chips over the time bombs onto the Handy itself.
Cannons that look like Pac-Man. They are invulnerable to most attacks while sitting motionless. However right before they attack, they turn red and then open their mouths. At this point they can be hit. These viruses toss cannonballs at the tile you were standing upon when they fired (so move) which will destroy the panel on which they land.
The classic Met enemy of the Mega Man property. These little guys are armed with pickaxes; when they slash, they produce a shockwave that travels forward. Some variations of the Mettaur can only be damaged while they are attacking because they hide under their helmets otherwise.
This little magician sends down meteor showers. When a panel flashes under your feet, move. These guys like to hide behind other objects for the express purpose of making them harder to hit, so be aware of this tactic and prepared to get around it.
They randomly blink around the enemy side of the battle field, then stop and fire their little mice. The mice change directions once (up or down) trying to get at you. Rattys tend to get faster the lower they get in HP.
Ghosts. These float in place for a while, moving only when you line yourself up with them—they are trying to avoid being lined up with you to make it harder for you to hit them. You can damage them by striking quickly before they move, or use Battle Chips which don’t require you to be lined up with them. The ghosts attack occasionally by disappearing, reappearing in front of you, and strking. You can also damage them then as well, but you’ll want to dodge first.
These pesky enemies will pull out Area Steal chips to get at you, which can really be a problem when you’re hit with multiple ones at a time. Try to finish them quickly, and don’t stay lined up with them. They tend to only Steal if they miss with a swing, so don’t give them a chance to swing.