Quite easily, actually...
Zero has been wandering around for a year since
Mega Man Zero 1 (why is everyone putting brown cloaks on everyone now?), and he hasn’t been taking very good care of himself either. That’s okay, though; he soon stumbles over Ciel, who takes him back in. But things have changed at the Resistance Base, chief among them being Elpizo who is now calling the shots
...
Stupid Questions
If a Cyber-elf is a type of program, how can they die? (This is some “cutting edge technology”... Have they never heard of backups?) And how do you breed programs? Why is it necessary to “grow” a program when it could simply be copied or reprogrammed to do what you want? And how do programs have bodies? Wouldn’t that make them robots?
Quote of the game: “I’m afraid that most of your weapons were broken. Therefore, I’ve fixed them.” If you fixed them, why are you sorry?
A sequel as sequels go. The biggest change you will notice right off is that there are now extra lives and continues like any typical Mega Man game. As far as I can tell it is no longer possible to fail missions (which was a rather unique though irritating feature of the previous title). In fact, you can’t choose a new mission at all without loading a save game. When you lose all your lives your choices are “Continue” or “Reload from Save.” When you continue, you keep all weapon levels and elves that you’d picked up. On the other hand, if you decide you simply can’t beat a mission, your only recourse is to reload and lose everything you’d gained in that mission. This is still better than a total “game over” every time you die though.
There is also a stage select screen that is more typical of classic Mega Man games, and right at the start of the game Cervaeu gives you basically all of the weapons you’d had from the previous game, which is a switch.
Other Changes
- The Trans Server in this game has been replaced by Elpizo’s command room. Talk to the operator to use the Trans Server and revisit stages. (Kind of a shame; I rather enjoyed walking to stages from the Resistance Base in the previous game.)
- You don’t download Cyber-elves using the Trans Server anymore. Instead, talk to Ciel and ask about Cyber-elves. After listening to Ciel’s monologue, ask about Cyber-elves again, and this time you should get access to the Cyber-elf menu. (This changes a bit halfway through the game; take note that Ciel’s menu actually scrolls—there are more options than will fit on the window at once.)
Using the Chain Rod
The Chain Rod is your gimmick weapon in this game; you’ll use it more to accomplish tasks than to defeat enemies. But it’s a pretty clever weapon and can be a lot of fun (as long as you aren’t trying to use it to cross pits), and is an improvement over the Triple Rod at any rate.
- Hold down the attack button to latch onto things, and release the button to let go.
- Latch onto ceilings and walls to navigate. You can swing across a ceiling of arbitrary length, provided you don’t mess up of course.
- Latch onto boxes and other objects and pull them onto spikes or into holes or other places of convenience.
- Snatch power-up items with the Chain Rod by latching onto them and then pulling in the opposite direction, just like other objects.
- Latch onto enemies to temporarily stun them (doesn’t work for all enemies). You can also pull some of them around, like objects.
- Try grabbing an enemy and pulling him onto spikes.
- Grab an object first, then push a direction on the control pad to pull it. You can’t pull an item if you are already pressing a direction on the control pad the moment you latch on.
- You can only pull objects if you are standing on the ground when you latch on. However you can fire the chain diagonally and pull a block that is above you if you can reach it without jumping.
- When Zero is hanging from the chain, you can press and on the control pad to lengthen or shorten the chain. Press and to swing back and forth.
- You can use the Chain Rod in any of eight directions. (Of course, to fire it straight down you have to be in the air.)
- Note that the chain will only grab objects if you hit them with its very tip on the way out. This is particularly an issue when trying to grab floating platforms—if you overshoot the platform with the chain, you’re in for a plunge, even if the tip goes through the object on the way down.
Honestly, if you managed to earn an A+ rank during the intro stage, you may want to choose your first level based on what EX Skill you’d like to pick up. It’s not as easy to come out of later stages with high ranks, so you may have to settle with grabbing whatever EX Skills that you can. (Most of them aren’t really all that critical, though, so if you can’t maintain a high rank, don’t worry too much about it.)
Otherwise, for beginners I suggest Hyleg Ourobockle first, since you can pick up a Sub-Tank during the stage to use on the boss. Likewise, if you manage to come out of the mini-stage with an A or higher rank, I strongly recommend doing Burble Hekelot afterward, not only because you can get a Sub-Tank from his stage, but because his EX Skill is one of the best in the game. (This might be one worth using an elf on.)
So that’s how they get those portraits for the stage select screens...!
- Hyleg Ourobockle (Rescue Reploids)
- Poler Kamrous (Destroy Computer)
- Panter Flauclaws (Supply Train)
- Phoenix Magnion (Destroy Power Generators)
- Mini-Stage (Residential Area)
- Burble Hekelot (Forest)
- Fighting Fefnir (Shuttle Factory)
- Sage Harpuia (Crystal Cave)
- Fairy Leviathan (Computer Zone)
In the teleporting hatch rooms, you have to actually stand in the center of a hatch and press
to enter it. (Not exactly intuitive, particularly for someone who has never seen a teleporting hatch room before.) Once you are finished, the exit is the gate in the upper left hand corner of the room.
So, X is destroyed by Elpizo, who wants to kill all human beings and destroy Neo Arcadia and, oh, be a hero. He merges with the Dark Elf, but in the end, seems to regain his senses, right in time to die. Well, almost. The Dark Elf saves his life by turning him into a Cyber-elf instead (now we know where Cyber-elves come from), and Elpizo apologizes and makes his leave.
X arrives, in Cyber-elf form, and explains that the Dark Elf wasn’t always evil, but that someone called Dr. Weil (uh huh) placed a curse on her. Zero thinks he knows her from somewhere, but naturally, X doesn’t bother to tell him the Dark Elf’s original name, or explain why he might know her...
Oh yeah, and there’s a plug for Mega Man Zero 3 after the credits.