A mysterious alien robot force attacks from outer space. Mega Man was just relaxing and minding his own business when suddenly he’s confronted by Terra, the leader of the StarDroids.
Mega Man attempts to fight off his attacker, but his Mega Buster is useless against the StarDroid and Terra’s own shots work all too well!
It is unknown how Mega Man survived the encounter (Proto Man?) but when he awakens, he’s at Dr. Light’s lab. The kind scientist explains that while Mega Man was out, the StarDroids had stormed in and easily crushed the land, since no known weapons could hurt them. Then Dr. Light announces that he’s done some studies and used his new knowledge to equip Mega Man with a new weapon—one that will damage these invaders. Mega Man tries it out and discovers he can fire his own fist at enemies!
Aided by Rush, Tango, Proto Man, Eddie, and Dr. Light, Mega Man steels himself and his new weapon and heads off to deal with the StarDroids. Eventually he takes them on their own turf—other planets! Along the way he finds some unusual items and discovers some incredible things...!
This is my personal all-time favorite. It introduces the so-called “Mega Arm” and Tango, the green tabby. Although the hairball isn’t all that useful, it has a delightful
meow.
The Item Replicator is back and improved (or so Dr. Light claims!); best items to get: the Magnet Hand (MH), the Energy Balancer (EB machine), what I call the Clobber Hand (CL), and, later, the energy-reducing item made with the four crystals. This is the recommended order, although the EB machine is mostly convenience so you might want to get CL first.
This game also features new Robot Masters for your enjoyment (or terror, as the case may be). It also includes Terra, Sunstar, cameos of characters from the previous four Game Boy games...and a new final boss!
Using the Mega Arm
The Mega Arm charges up much like Mega Man’s normal cannon; in fact he only shoots it off when it is charged; firing without charging merely shoots his ordinary arm cannon shots. The Arm takes a little getting used to, but can be entertaining.
- The Mega Arm has limited range due to the fact that it returns to you after it fires, rather than going off the screen like a Mega Buster shot. Its range at full power is one block less than the width of the screen.
- When half-charged, the arm goes only half the distance before returning. However its special MH and CL qualities still operate.
- Mega Man cannot fire while the Mega Arm is not attached to his body. Thus be careful not to fire off the Arm and then trap yourself.
- The MH enhancement (build it at the lab) allows the Arm to grab powerups much like the Boomerang Cutter or the Magic Card. Sometimes the Arm will even grab items from foes it defeats. The Arm is capable of retrieving items straight through walls. It can grab literally anything that you can pick up by walking over, including Energy Tanks and the four crystals in the later four stages. Also the Energy Balancer (EB) is a handy thing to have when you get the MH, because then you don’t have to worry about switching weapons when grabbing weapon energy capsules.
- The CL enhancement allows the Arm to latch onto enemies and hit them over and over. To use it, either hold B after firing, or rapidly tap it. The Arm won’t always grab, and there are a few enemies it cannot latch onto at all.
- The Mega Arm hits on the going and the coming back. You can influence how it returns to you by moving while it is in flight. If you miss an enemy with the Mega Arm, sometimes with careful positioning you can hit him with the Arm while it is returning to you!
It’s hard to suggest an order because there is no definite chain. For the first group, my best advice is to take out whichever one you can first. If one is giving you a hard time, go on to the next. For the second group, you will have to revisit a stage or two to get all the crystals, for you need Pluto’s weapon in Uranus’s stage, and Uranus’s weapon for Pluto’s stage.
Also remember that, though some Master Weapons do a decent amount of damage, sometimes it is easier to just fire away with your arm cannon. Remember this if a StarDroid is giving you a hard time; the weapons listed below are the ones that seem to inflict the most damage, but in some cases they aren’t the easiest with which to hit!
- Mercury ((or is it Mercury Man?) Anyway, use Salt Water (NE) on him or the Mega Arm if you don’t have it. Keep firing so he won’t fire at you; his shots will cause you to drop items!)
- Neptune (Use your arm cannon, or later, Photon Missile (MA) or Electric Shock (JU))
- Mars (Use Salt Water (NE) or, later, Electric Shock (JU))
- Venus (Use Photon Missile (MA))
- Dark Moon (Yellow Devil take 3) (Use your Mega Arm or Photon Missile (MA); try to plant the Photon Missiles a little before the eye opens since they pause before shooting forward)
- Jupiter (Use Bubble Bomb (VE))
- Saturn (Use Electric Shock (JU))
- Pluto (Use Grab Buster (ME) when he’s on the ground and Bubble Bomb (VE) when he hangs out in the corner of the ceiling)
- Uranus (Use the Mega Arm or Break Dash (PL) if you can hit with it. When Uranus jumps and closes off half of the screen, you can be crushed (and thus killed instantly) so stay near him.)
Enter this password for a funny cut scene (it’s right before Dark Moon). You would never believe what personality tiny sprites can have until you see it.
This will give you all the items, 9 lives, and 999 P-Chips, and will place you as close to the end of the game as the passwords will go. (Thanks to
Jeffrey Truman for the 999 P-Chips part.)
Another website has created a password generator for Mega Man V. I haven’t personally tested the passwords it creates, but it’s worth checking out!
I still love this ending, for more than one reason. For one, since Wily isn’t the final boss, when you do defeat him, he does not do his normal begging routine that he does in every other game. I wanted to see him beg, heh! But that was taken care of during the ending
...
The ending begins with Mega Man sitting in that open field again, gazing at the sky. Finally he gets to his feet and starts walking. (Strangely enough, there are no credits—just naming of the StarDroids.)
Anyway, once all the text is done, a laser comes from off the screen, aimed at Mega Man. He jumps it and skids to a halt as Dr. Wily’s battered saucer flies onto the screen.
“Curse you, Mega Man!” Wily yells. “This war ends now!” He tries to attack, but his saucer is too damaged. Instead it simply breaks apart under a surprised scientist’s fists, dumping him to the ground.
Dr. Wily glances at Mega Man in front of him and doesn’t even bother to get up. He just starts to beg.
(Yes!)
Suddenly the scientist leaps to his feet as if yelling, What am I doing!? Ahhh!! Then he races off the screen.
Mega Man shakes his head and follows.