In the same vein as Namco X Capcom, this is a crossover game that combines characters from various series by Namco/Bandai, Capcom, and even Sega. It lands a spot here because it happens to include a few characters from the X series and the Legends series.

Overall, the game is very silly and doesn’t take itself seriously. The characters don’t think anything of jumping dimensions and seeing all sorts of bizarre folk pop out of nowhere. The game also loves to do things like pair Valkyrie and Demitri together, and make endless jokes about Arthur’s disappearing armor (from Ghosts ’n Goblins). Sänger from Super Robot Wars makes an appearance here...along with everything from various fighting games to Resident Evil and Devil May Cry.

As a strategy game it is extremely simple. The real point of the game appears to be to overkill enemies in the most flashy way possible. There isn’t much play control during battle; you use typical “Namco syndrome” button presses to select moves, but otherwise the characters attack automatically. Proper timing in using moves is really the largest challenge (with air-juggle being your biggest foe).

Of course I’m going to focus on Mega Man series characters here, given the nature of this site.

Note: Parental Warning: Unlike most Mega Man related games, this one is not suitable for children.

Notes on my unit data: Since damage is so heavily influenced by your level, equipment, target, and other factors, I am just giving a rough estimate of damage based on using the neutral A attack as the “100%” rating. Also, these ratings assume a large/heavy enemy; lighter ones get juggled so much as to cause 1 or 2 hits per attack to miss even outside of anything else going on. “Block” ratings are the percentage of hits that get through a basic 8-point block and strike the target; these are simply an estimate of how good the attack is at breaking shields. Possible status ailments are marked: <D> is Down and <S> is Stun. Note that the in-game ratings for XP gain per move are mostly accurate, although in practice they vary by ±1% for unknown reasons, so you won’t always get the advertised amount.

I wasn’t originally going to review a cameo game, but since I had a few things to say, decided to go ahead and do it anyway.
Play Control: 3
There really isn’t much in the way of play control. What’s there works.
Graphics: 4
The stage backgrounds are 3-D without really making this conspicuous, blending nicely into the sprites for the most part. It is possible, however, to rotate the camera in ways that make the 2-D facing of the sprites very obvious. I’m still glad for the rotation feature, however. The character portraits are also well-drawn individually, though they retain the drawing styles of their respective games, which means they don’t really necessarily match each other when shown together. (For example, Tron with huge anime eyes and toon-shading standing right next to Chris with more realistic shading and proportions.)
Animation: 5
During battle, the motion of the sprites is handled remarkably well for having so few actual frames of animation. The sprites are placed in 3-D space and the camera’s movements are carefully choreographed to give the illusion of 3-D despite being flat 2-D sprites. 3-D graphical effects overlaid on top of (and behind) the sprites add to this illusion. Honestly speaking, I imagine half the budget of the game went into the art alone. (On the other hand, the target of an attack doesn’t really animate; I suppose in a way this is a good thing. They make better punching bags when they hold still.)
Music: 4
Lots of music here, as every unit has a theme (some of them have two) on top of the usual tunes required for story scenes and such. Most of the songs are remixes taken from external sources, but I enjoyed a lot of the music in this game. Several tunes jumped out at me right away, including the .hack theme, Soma & Alisa’s theme, Tron’s, X’s, and so on.
Sound Effects: 3
The voice acting was left in Japanese. Disappointing, but ridiculously unreasonable to expect them to dub a game like this. I have no way of knowing whether they got all of the original voice actors, but considering the state of voice acting in Japan, I imagine they did. The other half of the budget for the game went into the voices, I suspect.
Plot: 2
I can’t say the plot is particularly involved (in fact, the entire plot is pretty much one big McGuffin), but the interactions between the characters can get especially amusing.
Difficulty: 2 (easy)
This may be called a strategy game, but don’t expect Final Fantasy Tactics here. Since the units are pretty much handed to you and there is little you can do to customize them, victory is much more easily assured. The largest challenges come when the game gives you a time limit of some sort. The other challenge is in spreading out EXP gain so that you don’t end up with one or two units shooting way ahead in levels while everyone else stagnates...
Replay Value: 2
Soldier through the game and you unlock the clear game save, which allows you it all over again. Honestly, the game is fun to begin with, but begins to wear thin halfway through, mostly because the battles increasingly start taking forever.
Polish: 3
Despite the simplicity of the game, there are a number of extra touches, largely with the artwork. Take a look at the shadows on the sprites during battle, for example. Also, another rarity: notice that some of the character portraits (and sprites) aren’t strictly x-flipped. Depending on whether characters are facing to the left or to the right, they are sometimes redrawn as necessary to take into account asymmetrical aspects of their designs. (For example, Reiji’s white hair doesn’t suddenly move to the opposite side of his head just because he turns around, as happens in most 2-D games.)
Overall: N/A
I’m not going to give this one a numerical rating. It’s an entertaining enough game, but difficult to recommend unless you can get it cheap or if you just really enjoy a lot of the characters that are involved.

+ Plus:
Hilarious dialogue is hilarious.
- Minus:
Not much strategy to the strategy game, and not much character development in the plot, despite (or perhaps due to) having a gazillion characters.
Music: X’s intro stage (Mega Man X4) / Zero’s “fight” theme (multiple)

I’m listing them first even though these guys don’t even show up until two turns into Chapter 20. As a unit, I find them to be pretty solid attackers, though their skills are situational at best. Unlike a lot of units (particularly the ranged ones), X & Zero have little trouble breaking through enemy guards. I’d say Down+A is their best normal attack. It deals good damage, breaks through virtually any guard you’ll ever come up against, has fairly wide attack coverage, and as a bonus it doesn’t juggle the enemy very much at the beginning, giving you a window of opportunity to get a decent cross-hit in. You’ll probably want to open every battle with it.



Music: Gesellschaft battle (Mega Man Legends 1)

Tron appears fairly early in the game and is one of my favorite Solo Units. She has a couple of useful field map abilities and her music is great.



Vile exists in the game as an enemy, and as such I have not gone through completely calculating his abilities, as they are hard to test (getting enemy units to cooperate is very time-consuming, you know). Below is a brief summary of his moves.


Vile comes back in later missions in his Ride Armor (how classic). He loses his Special Attack but his Multi-Attack now requires less EP. Oddly, all of his attacks are now executed on the map and do not have attack demos. Having said that, when you defeat him you knock him off his Ride Armor and he then turns into his regular unit (above) with all of his original special attacks (and a few new skills). He actually has more HP after he leaves his armor than before...



Just for fun, I’m adding some remarks on the rest of the cast. None of this has anything to do with Mega Man in particular.

Pair Units

Solo Units

This isn’t going to go into fine detail about each mission, but just give a few tips regarding things that are good to know before going into each chapter, since you can’t change your equipment settings and such once you are in a mission.
You have 15 save slots available. Be sure to leave a slot free for making your clear game save once you beat the game.

When you load a clear game save, you start over at the very beginning in the Prologue missions—yes, with the tutorial messages still. (You’d think they’d suppress the tutorial messages in a clear game since you obviously know how to play by now.) You keep all of your items and Database entries and records, and unlock the ability to customize the music in the options. Surprisingly, you don’t keep your levels, and in fact enemies give less EXP than normal when playing a clear game save. I guess the idea is to make a subsequent play through more challenging since you will be under level. Having said that, some boxes do drop different items on a clear game, and these new items are quite a bit more powerful, combining several properties into a single item, which helps even the score.

Tips Tidbits Quotes

(Some of these are paraphrased.)

Alisa:What makes androids and Reploids different?
X:Maybe that we can’t take off our heads. What do you think, Zero?
Zero:No comment.
Zero:I feel that I must warn you as a member of the Bonne Pirate Family that if you should commit any crime...
Tron:I would never think of doing such a thing while in the company of Maverick Hunters!
X:That just makes me more worried about what you would do when we aren’t here...
Flynn:Wow, a sword made of light. May I see it?
Zero:Only I can wield the Z-Saber properly.
X:I hope he doesn’t ask to see my X-Buster next.
Devilotte:Pretty soon I’ll have enough power to conquer the galaxy!
X:She’s starting to sound like she has some pretty serious ambitions.
Zero:Be careful, kid, or we’ll end up having to take you down.
Servbot:Dante! Demitri! Letís give it our best!
Demitri:Why must we fight alongside these things?
Dante:They seem to have a lot of guts to me.

The screen goes red upon Meden’s defeat, instantly ending the battle and transforming the field to a broken, reddish version of the original. Meden and the rest of his family are resurrected (even if you defeated them) to appear in the closing sequence. Meden still seems puzzled as to why the key to the Portalstone doesn’t wish to change the world, but in the end he smiles and the entire family accepts their defeat quite graciously, saying goodbye as they disappear back into the Portalstone that birthed them.

The surroundings return to normal and now the only remaining issue is how the crew will get themselves back to their home universes. I’m not sure why Mii didn’t just offer to zap everyone there. Instead, they discuss various methods of using the devices you’ve seen throughout the game. Some utilize the Cross Gate in the middle of the city and that Celeste ship in the sky; some use the Geo-Fortress’s transporters; some take the Chaos Gate through The World; some travel through the realm of the demons. They depart in groups, and each character gets a chance to say a few lines in farewell. (Until you see all of the Pair Units and Solo Units ungrouped and standing individually on the map together, you really don’t appreciate just how many characters are in this game.)

In the end, Mii and Kogoro are left standing alone in front of her mansion. Considering this is basically how the game begins, I was half expecting something to jump out at them and start the whole thing over again. But, the game actually has a peaceful ending, as the two walk into her mansion together. (I’m not going to say anything more about that.)

Wait through the credits and press a button on the “The End” screen to reach the intermission where you can make your clear game save.

Title screen shot borrowed from videos recorded by omegaevolution.

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Last update: September 22, 2015